4ce42596b7
Added a video player for the end credits.
2025-08-22 04:37:55 -04:00
d49fbdf827
Added light probes to the spawn area and rebuilt lighting.
2025-08-22 01:50:10 -04:00
a4f9c416a4
Stopping videos now also resets the video index variable.
2025-08-21 15:19:26 -04:00
421768fcb2
Reduced the size of many of the map textures, because they were very big.
2025-08-21 04:36:40 -04:00
0c7c929167
- Videos are now preloaded before being played to reduce awkward pauses.
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- Functions for changing host ownership were added to game and case managers.
- Updated Patty's Africa call.
- Due to issues, this reverts commit 5f19645feec3487853ef3da1bdc8d3513fe2be82.
2025-08-20 23:19:57 -04:00
5f19645fee
- Video player no longer replays old videos when someone enters the world late.
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- Added more ownership changes to the round 1 game manager.
- Cleaned up the lightning round effect playback code.
2025-08-19 05:10:30 -04:00
5f9b1bad15
- Modem and destination sign now correctly sync for all players.
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- Case Manager now ensures proper ownership for whoever loads the case file.
2025-08-18 21:30:16 -04:00
fb3106efcb
- Case list is now only shown for the instance owner or master.
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- Player teleport buttons disappear when the linked podium has an owner.
- Fixed podium interaction setting the wrong owner.
- Buzzers get GameManager from podium, rather than directly using the podium's.
2025-08-18 18:22:13 -04:00
2bf76f34cd
Oh, boy, there's a lot here.
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- Added a functioning Modem.
- Added a destination sign at the Modem's destination location.
- Intro video transcripts are now optional in case files.
- Added a proper endgame handler for round 1.
- Fixed a lot of formatting for text between rounds.
- Fixed a bug that showed the wrong text if all round 3 markers are exhausted.
- Shortened time to detect improperly placed markers by just a bit.
2025-08-18 04:19:21 -04:00
c9215f3118
- Fixed animations for the location board after some changes broke them.
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- Audio fadeout is now cancelled when a new song is played.
- Interactions are disabled immediately on case load to prevent music fade bug.
- Added a pause and fadeout between round 3 wind-down music and the end theme.
2025-08-17 03:35:03 -04:00
08f38f8a7f
- Added more proper drywall panels.
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- Added a proper mesh for the location board enclosure.
2025-08-16 19:45:18 -04:00
34304c02f6
- Added all necessary jail cell calls for Patty Larceny.
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- Replaced some of the stage walls with properly UV mapped drywall segments.
- Improved the podium ownership trigger.
- Added a few more light probes and adjusted reflection probes.
2025-08-16 04:24:40 -04:00
1f8f4f9de3
Made the audience benches a proper mesh with proper UVs.
2025-08-15 04:46:52 -04:00
799e5a8955
- Finally added a thunder sound before the Lightning Round.
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- Made many improvements to the host interface so things can run more smoothly.
2025-08-14 21:37:46 -04:00
27da1f5bf4
- Interaction text finally made properly visible.
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- ACME Crimenet Computer clue images no longer infect the host card.
- The Chase now begins without an awkward delay beforehand.
2025-08-14 05:19:23 -04:00
7b5fa6d83a
It seems the bug where the wrong first map is shown is finally fixed.
2025-08-13 19:25:16 -04:00
316773c789
Explainer for Round 2 now properly shows the loot and crook in the text.
2025-08-13 18:08:37 -04:00
e4b901a172
- Added more sound effects for the ACME Crimenet Computer.
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- Reorganised sound effects so that general purpose ones are named as such.
- Compressed a reflection map we aren't even using right now just because.
2025-08-13 04:37:32 -04:00
4c9f5a0883
Clue image in the ACME Crimenet Computer now resets correctly.
2025-08-13 03:28:37 -04:00
29b690029b
- Implemented the Video Music Clue skateboard.
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- Added image clues to the ACME Crimenet Computer.
- Improved functionality of the ACME Crimenet Computer.
2025-08-13 02:09:47 -04:00
1e8b000b41
- Finished the basic framework for the ACME Crimenet Computer.
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- Added a skateboard and VHS cassette for the video music clues.
- Reworked more materials to have a common parent.
2025-08-12 04:55:21 -04:00
d43f771281
- Reworked paint materials to all be variants of white.
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- Refined lighting in the three main studios.
2025-08-11 04:56:12 -04:00
fd6eed9adc
- Started work on proper lighting for the sets.
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- Did a bit more work on the ACME Crimenet Computer.
2025-08-10 05:00:46 -04:00
3e71a49a54
- Added more functionality and animation to the ACME Crimenet Computer.
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- Working on improved lighting.
2025-08-08 04:19:12 -04:00
21ed0aaa7f
Auxiliary screens only show for the local player, and not during answer reveal.
2025-08-05 18:04:30 -04:00
33eedb361f
Rearranged the round 2 play area to be more accurate and visible to cameras.
2025-08-05 14:01:55 -04:00
8c8111828f
Cleaned up the way many custom network event calls were written.
2025-08-05 04:53:12 -04:00
1841c72eaf
Added a music fadeout.
2025-08-03 21:15:57 -04:00
22a25b65d8
- Player podiums are claimed when teleported to.
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- Fixed issue that caused screens to not reset after the final round.
- Fixed render target for videos so the aspect ratio is correct.
- Tweaked a bunch of textures and various unimportant things.
2025-08-03 19:26:50 -04:00
cc7a4cd299
- Video player now works on auxilliary screens.
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- The Chase modified to be much faster paced, and easier to read clues faster.
- Text on the host card during round 2 is hopefully a lot more readable now.
- Added simple teleports from backstage to the play area.
2025-08-01 23:34:55 -04:00
7657b8759f
- Built out the basic layout for the game's rooms.
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- Added a new music track for between rounds 1 and 2.
- Music now plays between rounds.
- Round 2 now resets properly, even when not reloading the entire case.
2025-08-01 16:02:11 -04:00
9b847375c7
- Improved map loading.
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- Added extra video and map screens for the players to see better.
2025-07-31 00:49:31 -04:00
8ea69143d9
Map loading code reworked to queue and auto-download multiple atlases.
2025-07-27 04:06:39 -04:00
4e2819771f
- Asia and South America are finished.
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- Added line width adjustments to correct map UV projection issues.
2025-07-26 00:35:09 -04:00
613a11c7ef
Added North America floor map.
2025-07-24 21:13:55 -04:00
e43973aef3
Prevented the collision loop from running as many times as there are players.
2025-07-20 21:38:09 -04:00
83e08ed403
Correct/incorrect events are now guaranteed to fire only from the marker owner.
2025-07-20 20:45:15 -04:00
999a0342d5
- Keeping logs of previous round winners so player names can be referenced.
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- Round 3 sync seems to work now, but resets and early grabs cause issues.
2025-07-18 17:04:02 -04:00
6456720622
Adding player tracking as we work our way to making round 3 markers better.
2025-07-18 02:42:36 -04:00
e3ea75c29c
Improved sync and loot image loading for round 2.
2025-07-18 01:36:25 -04:00
47be4c1ba2
Fixed a few more sync issues, particularly involving resets.
2025-07-17 00:49:32 -04:00
757f42a8ea
- Fixed a large number of simple sync issues during round 1.
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- Fixed reset issues with round 2.
2025-07-16 04:37:58 -04:00
3f858ed7d2
Fixed an issue where floor markers stop working if a non-owner touches them.
2025-07-16 02:03:22 -04:00
2f6a6a37d0
Sync issues were resolved enough to continue development.
2025-07-15 23:39:05 -04:00
c3c6c51f47
Tiebreaker is now functional, and accounts for retries and three-way ties.
2025-07-13 02:23:25 -04:00
6de4cef1aa
- Added correct and incorrect buzzers during multiple choice rounds.
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- Fixed sync issues with map displays.
- Fixed sync issues with podium ownership changes after a reset.
2025-07-11 03:02:28 -04:00
1bb921d8ed
- Final round reworked to support map display.
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- Removed Final Round host card, since it's a duplicate anyway.
2025-07-10 16:38:24 -04:00
45ed829373
- Added a multi-display system to the clue screen.
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- Maps are now available during the standard multiple choice sections.
2025-07-10 04:10:59 -04:00
4901df0a2d
Rewrote video player code to be simpler and more useful for our purposes.
2025-07-03 03:54:06 -04:00
34dc13c8f6
- Loot image is now downloaded with the case file and applied to Round 2.
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- Added a missing string converter entry for Top Grunge.
2025-06-30 23:29:21 -04:00