7657b8759f
- Built out the basic layout for the game's rooms.
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- Added a new music track for between rounds 1 and 2.
- Music now plays between rounds.
- Round 2 now resets properly, even when not reloading the entire case.
2025-08-01 16:02:11 -04:00
9b08bcc6e9
- Host panel now has tabs for different rounds, and tab selection indicators.
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- Added buttons to reset and load into a new round at will.
- Music and sound effects are now stopped when loading a new round.
- Podiums properly reset when round 1 is reloaded.
2025-07-23 18:54:19 -04:00
999a0342d5
- Keeping logs of previous round winners so player names can be referenced.
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- Round 3 sync seems to work now, but resets and early grabs cause issues.
2025-07-18 17:04:02 -04:00
e3ea75c29c
Improved sync and loot image loading for round 2.
2025-07-18 01:36:25 -04:00
47be4c1ba2
Fixed a few more sync issues, particularly involving resets.
2025-07-17 00:49:32 -04:00
757f42a8ea
- Fixed a large number of simple sync issues during round 1.
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- Fixed reset issues with round 2.
2025-07-16 04:37:58 -04:00
2f6a6a37d0
Sync issues were resolved enough to continue development.
2025-07-15 23:39:05 -04:00
c3c6c51f47
Tiebreaker is now functional, and accounts for retries and three-way ties.
2025-07-13 02:23:25 -04:00
34dc13c8f6
- Loot image is now downloaded with the case file and applied to Round 2.
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- Added a missing string converter entry for Top Grunge.
2025-06-30 23:29:21 -04:00
Jamie Greunbaum
05cf67b1e2
- Location board orientation corrected to properly match Unity axes.
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- Markers are no longer thrown when dropped while walking.
- Markers stay much more stable and are far less prone to falling over.
- Rounds 2 and 3 properly sync to other clients.
2025-06-26 17:09:42 -04:00
Jamie Greunbaum
4fad27ce19
- Map markers have a lit texture when they are on the correct location.
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- Markers now expire when they end up finding no collisions for long enough.
2025-06-25 16:41:24 -04:00
Jamie Greunbaum
44b78fb8b8
- Floor maps were made a more appropriate size, and gameplay timing adjusted.
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- Markers now become entirely vertical when dropped by non-VR players.
- Created more music loops.
2025-06-25 03:35:38 -04:00
Jamie Greunbaum
621ffcaea9
- Created a fully-populated map of Africa for round 3.
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- Added placeholder portraits for all crooks.
2025-06-20 04:13:15 -04:00
Jamie Greunbaum
7300259bf2
- Added Crook intro themes, and integrated them into Round 2.
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- Reorganised materials into more texture-oriented categories.
2025-06-18 03:07:14 -04:00
Jamie Greunbaum
43bed62c7e
- Added a briefing to the beginning of round 2, with intention to add more.
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- Cleaned up a lot of code to help make development smoother in the future.
2025-06-17 04:50:05 -04:00
Jamie Greunbaum
acdf54f8f5
Recover The Loot is now completely functional as a game mode, and can be
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controlled entirely with the host card.
2025-06-16 21:36:50 -04:00
Jamie Greunbaum
73f5d4fe1c
Serious work has started on Round 2, and also a system for loading case files.
2025-06-15 04:28:44 -04:00
Jamie Greunbaum
00c171b7e5
- Finished animations for the location board.
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- Reorganised a bunch of source files.
2025-06-13 20:41:36 -04:00