5 Commits

Author SHA1 Message Date
a554c04d86 - Adjusted camera positions for round 2, to suit the new room layout.
- Added a position marker for the winning player in round 2.
- Added borders and a blinking lightning bolt icon for the jail call overlay.
- Enlarged the location board by 20%.
- Do It Rockapella camera animation now starts much more zoomed in.
2026-05-08 02:26:43 -04:00
bd2b80e9f9 - Added a placeholder jail call camera overlay.
- Tile floors and pedestals now have double-sided GI, making lightmaps cleaner.
- Removed unnecessary collision from the location board.
- Camera overlays now all default to inactive and zero scale.
2026-05-07 02:45:09 -04:00
92ff0bd7a1 Increased overlay distance from the near plane, since VRChat couldn't see it. 2026-03-31 17:48:45 -04:00
3b31f4c38b - Added options to rerandomise map in round 3, including a hard mode shuffle.
- Fixed newspaper and timer overlays not working correctly on disabled cameras.
- Fixed major issues with the occlusion culling.
- Aligned UVs for 10m drywall panels so that the bricks line up correctly.
2026-03-28 05:24:35 -04:00
15cf4be640 - Changed TimerOverlay to CameraOverlay and genericised it a bit.
- Made the newspaper overlay a proper CameraOverlay object.
- Added a purple trim to the round 1 walls.
- Fixed the shape and lightmaps on the round 1 doorway stairs.
- Slowed down and tweaked the opening doorway camera shot.
2026-03-24 00:18:09 -04:00