19 Commits

Author SHA1 Message Date
a554c04d86 - Adjusted camera positions for round 2, to suit the new room layout.
- Added a position marker for the winning player in round 2.
- Added borders and a blinking lightning bolt icon for the jail call overlay.
- Enlarged the location board by 20%.
- Do It Rockapella camera animation now starts much more zoomed in.
2026-05-08 02:26:43 -04:00
9c8a0addd1 - Moved players in round 2 further back from the location board.
- Added a unique tile colour for round 2 room.
- Added a case file section for briefings, for future use.
- Updated Trojan Horse loot image, and kept the transparent version.
2026-05-07 22:22:29 -04:00
bd2b80e9f9 - Added a placeholder jail call camera overlay.
- Tile floors and pedestals now have double-sided GI, making lightmaps cleaner.
- Removed unnecessary collision from the location board.
- Camera overlays now all default to inactive and zero scale.
2026-05-07 02:45:09 -04:00
7b113a5c8a - CameraAnchor can now have camera rotation offsets as well as FOV changes.
- CameraAnchor no longer needs to sync with LightSync, and so does not.
- Added noise texture to velvet rope material.
- Improved lightmaps on velvet rope model.
- Round 1 podiums now return empty strings when no player owns them.
- Winning player camera in round 2 now has rotation offset for a later effect.
- Jail phone syncs active status better, and finds a player to follow better.
2026-05-05 03:58:58 -04:00
9cda4eaf7c - Velvet rope model has improved UVs and lightmaps.
- Cardboard boxes in alleyway no longer float above the surface they're on.
- Added a larger suitcase model and added it to round 2 room.
- Location board in round 2 has visible space behind spinners.
- Location board in round 2 has additional baked lighting on the front panel.
- Player marker in round 3 moved up to be visible when a floor map overlaps it.
- Player pedestals have separated tops, to allow baked lighting.
- Lightmap compression settings tuned to save a few kilobytes.
- Lightmap margins reduced to only 2 texels, saving tons of map space.
2026-05-04 17:45:15 -04:00
f043f6292f - Added a suitcase model and leather materials for it.
- Fixed missing collision on round 2 walls.
- Fixed bicolour noise shader being rendered transparent for some reason.
2026-05-02 04:35:16 -04:00
af71061fd5 - Decreased glossiness for paint materials.
- View tablet spawns in the correct orientation on player respawn.
- Added posters, cardboard boxes, barrel, and fire hydrant to alleyway.
- Adjusted UV maps for corkboard in round 1.
- Added travel posters and shipping crates to round 2 room.
- Wall behind players in round 2 moved further back and made slightly larger.
- Added moulding and split colours to round 2 walls.
- Remade round 2 modem sign SDF textures, making them clearer to read.
- Tweaked lightmaps for the location board in round 2.
- Lowered resolution of poster and magazine cover textures.
- Increased compression on VHS cassette texture.
- Posters that were previously shadow casters no longer are.
- Camera models also no longer cast shadows.
2026-05-01 00:01:37 -04:00
69337bf3de - Added fence, barrel, trash can, and cardboard boxes to the alleyway.
- Added more light probes to alleyway.
- Added round 2 podium reset buttons to admin panel.
- Fixed ResetPodium function not having a parameter in PlayerPodiumRound2.
2026-04-28 05:10:40 -04:00
f10f7b6fe7 - Added proper podiums and pedestals to round 2.
- Countries in round 3 are now randomised on load instead of on initialisation.
- View tablet now properly resets position on spawn and despawn.
2026-04-26 15:28:50 -04:00
39e227f264 - Added ability for players without camera permissions to watch camera output.
- Added a tablet spawner to let players view said camera output.
- Added many more reflection probes to the alleyway to try to fill in gaps.
- Moved round 2 signage around to fit in the camera view better.
- Round 2 sign text changed to use SDF textures for better clarity.
- Created better gizmo icons for CameraAnchor and CameraSwitcher.
- Light strip on modem now uses an already-available SDF texture.
- Performance mode is now the default camera mode.
2026-04-23 03:50:44 -04:00
47eb6aae77 - Modem Arrivals and Tourist Information signs enable and disable correctly.
- Rearranged round 2 room to be closer to show-accurate.
- Adjusted compression and lightmapping for round 2's velvet ropes.
- Magazine rack is now a prefab.
2026-04-16 18:36:46 -04:00
3a68516eaf - Replaced placeholder podiums in round 2 with velvet rope.
- Video player more reliably loads videos on restarts.
2026-04-16 03:21:06 -04:00
28ab8cbe45 - Added a corkboard behind the wanted posters.
- Teleporter buttons change spawn for all but the host/admin/camera operators.
- Fixed wanted posters having improperly scaled normal maps.
2026-04-13 02:57:31 -04:00
3fb8f6691a - Added a barrier in front of the city mural.
- Added collider to the news stand platform.
- Adjusted the size of the ACME Crimenet logo texture.
2026-03-31 14:54:50 -04:00
15f6ccdac5 - Added a magazine rack to the alley.
- Added a mural behind the round 1 window.
- Added details to the news stand.
- Added a small amount of glossiness to the paint materials.
- Reshaped the outdoor stairs for the round 1 room.
- Renamed some shaders.
- Reduced resolution of floor map SDF textures.
- Removed mipmaps from the floor map colour textures.
2026-03-30 01:52:53 -04:00
4476049b3c Started adding a news stand to the alleyway. 2026-03-29 03:27:58 -04:00
028550ed3f - Added magazine model and textures.
- Back walls in the alleyway now extend beyond the ceiling.
- Brick shader now shares tile/offset values between similar textures.
- Brick textures now have a properly generated ambient occlusion map.
2026-03-27 16:19:08 -04:00
c11a39d065 - Added markers to show players where to stand during round 2.
- Added a brick material and lined the walls of the alleyway with it.
- Added a concrete walkway to the alleyway.
- Map dots, map borders, and The Chase title are all now anti-aliased.
- Improved the look of the concrete material.
- Wood textures no longer use a transparency render queue.
2026-03-27 04:15:15 -04:00
6491ab71ec - Modem camera trigger now actually works.
- Adjusted timing of the camera zoom during modem use.
- Camera trigger after modem in round 2 now switches to a static wide shot.
- Camera lingers a bit longer on the player during the jail call.
- Added an extra reflection probe in the modem area of round 2.
2026-03-26 04:55:24 -04:00