ea4d29c8c7
- Lightning round now cancels buzz-in period when there's no answer or buzz-in.
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- Moved seat trigger for player pedestals to be permanently on the floor.
- Shifted cards and buzzers on the round 1 podium to fit the new design.
- Further improved round 1 podium lightmaps.
2025-10-05 19:45:53 -04:00
02bf062e4f
- Added a proper nameplate to the round 1 podium.
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- Player pedestals are now larger.
- Improved a number of lightmaps.
2025-10-05 04:40:57 -04:00
dcb73bce00
Reworked round 1 podium design to be closer to the original design.
2025-10-03 21:22:22 -04:00
814aa1e352
Fixed wall plane lightmaps.
2025-10-03 15:19:35 -04:00
ebe8fad717
- Implemented a much nicer looking door for entering round 1.
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- Improved door interactable so that the door closes itself after a short time.
- Improved position of some cameras in preparation for transitions later.
- Changed position of ACME Crimenet Computer so it doesn't bump the host.
2025-10-02 04:02:54 -04:00
f34a7b6147
- Video load indicators are now prefabs.
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- Video load indicators now properly sync and update for all clients.
- Updated lightmaps for some of the walls.
2025-09-29 14:51:21 -04:00
902d983bce
- Video load indicators now only show for hosts.
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- Tweaked lightmaps.
2025-09-19 14:29:32 -04:00
058dab4318
- ClueVideoScreen updated to look more like an actual television.
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- World map moved closer to the wall, and adjusted to avoid Z-fighting.
- Lightmap data adjusted to allow more padding between separate maps.
2025-09-16 13:51:38 -04:00
ad5450fcbd
- Moved cameras to logical locations in the round 1 room.
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- Adjusted Modem teleport effect to hopefully fix rendering issues.
- Adjusted lighting, and added some to the alleyway.
2025-09-10 19:19:56 -04:00
15030302ab
- Added decorative map and flags behind players during round 1.
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- Host teleport buttons no longer disappear once used.
2025-09-10 02:25:51 -04:00