10 Commits

Author SHA1 Message Date
ea4d29c8c7 - Lightning round now cancels buzz-in period when there's no answer or buzz-in.
- Moved seat trigger for player pedestals to be permanently on the floor.
- Shifted cards and buzzers on the round 1 podium to fit the new design.
- Further improved round 1 podium lightmaps.
2025-10-05 19:45:53 -04:00
02bf062e4f - Added a proper nameplate to the round 1 podium.
- Player pedestals are now larger.
- Improved a number of lightmaps.
2025-10-05 04:40:57 -04:00
dcb73bce00 Reworked round 1 podium design to be closer to the original design. 2025-10-03 21:22:22 -04:00
814aa1e352 Fixed wall plane lightmaps. 2025-10-03 15:19:35 -04:00
ebe8fad717 - Implemented a much nicer looking door for entering round 1.
- Improved door interactable so that the door closes itself after a short time.
- Improved position of some cameras in preparation for transitions later.
- Changed position of ACME Crimenet Computer so it doesn't bump the host.
2025-10-02 04:02:54 -04:00
f34a7b6147 - Video load indicators are now prefabs.
- Video load indicators now properly sync and update for all clients.
- Updated lightmaps for some of the walls.
2025-09-29 14:51:21 -04:00
902d983bce - Video load indicators now only show for hosts.
- Tweaked lightmaps.
2025-09-19 14:29:32 -04:00
058dab4318 - ClueVideoScreen updated to look more like an actual television.
- World map moved closer to the wall, and adjusted to avoid Z-fighting.
- Lightmap data adjusted to allow more padding between separate maps.
2025-09-16 13:51:38 -04:00
ad5450fcbd - Moved cameras to logical locations in the round 1 room.
- Adjusted Modem teleport effect to hopefully fix rendering issues.
- Adjusted lighting, and added some to the alleyway.
2025-09-10 19:19:56 -04:00
15030302ab - Added decorative map and flags behind players during round 1.
- Host teleport buttons no longer disappear once used.
2025-09-10 02:25:51 -04:00