6491ab71ec
- Modem camera trigger now actually works. - Adjusted timing of the camera zoom during modem use. - Camera trigger after modem in round 2 now switches to a static wide shot. - Camera lingers a bit longer on the player during the jail call. - Added an extra reflection probe in the modem area of round 2.
ActualHorse2026-03-26 04:55:24 -04:00
5f9067939d
Modem now looks much closer to the one from the original series.
ActualHorse2026-03-26 01:24:47 -04:00
e485d0d992
- Modem camera transition now has zoom animations. - Added a CameraAnchor and follower for the winning player in round 2. - Round 2 now has a more reliable check for when the call ends. - CameraAnchor can now follow different areas of a player's body. - CameraTimedSwitcher can now choose to always reactivate when asked. - Glass shatter effect now only works for hosts. - CaseVideoSyncPlayer will no longer crash when skipping too fast in round 1. - Fixed an erroneous camera switcher activation in round 3. - Made a minor wording change to Eartha Brute's wanted poster.
ActualHorse2026-03-25 04:08:23 -04:00
69bc79ef7a
Modem no longer permanently deactivates after one use.
ActualHorse2026-03-24 16:02:05 -04:00
001be2af0e
- Refactored CameraTimedSwitcher to use an internal timer instead of delays. - Added extra switchers to rounds 1 and 2 to better control camera transitions. - Fixed improper camera switches on incorrect answers during round 2.
ActualHorse2026-03-24 05:16:30 -04:00
15cf4be640
- Changed TimerOverlay to CameraOverlay and genericised it a bit. - Made the newspaper overlay a proper CameraOverlay object. - Added a purple trim to the round 1 walls. - Fixed the shape and lightmaps on the round 1 doorway stairs. - Slowed down and tweaked the opening doorway camera shot.
ActualHorse2026-03-24 00:18:09 -04:00
35fa358e19
Added more offset to TimerOverlay; old value was too small for VRChat to see.
ActualHorse2026-03-23 03:15:15 -04:00
bc2ca5cc2f
Added an overhead scoreboard so players can see the final round timer.
ActualHorse2026-03-22 20:40:48 -04:00
95bdc941b6
Timer and marker counter are shown on camera during round 3.
ActualHorse2026-03-21 01:05:05 -04:00
0b6a8440fc
- Camera follower will now track the upper-midsections of VRChat players. - Camera tracking now has a follow speed setting. - Camera anchor FOV scaler is now a separate object. - Camera overlays now overlay properly once again. - Implemented a much better check for whether a camera was detached. - Improved code that detects when a game is over, and why it ended. - Tweaked ending camera animation timing.
ActualHorse2026-03-21 01:02:39 -04:00
6b376463ba
- Added blinds to round 1 window. - Round 1 window shatter effect now plays at more random pitches. - Added a proper camera switcher for the Chase intro, and adjusted timing. - Added the basic ability for a camera to follow multiple players.
ActualHorse2026-03-20 03:53:34 -04:00
718cb33ac8
- Improved camera switcher enable/disable code. - Added new round 1 switchers, and fixed overlap issues with the existing ones. - Improved camera switch buttons on the host panel. - Potato Mode button on the camera host panel now toggles properly. - Potato Mode button renamed to the more appropriate Performance button. - Glass shatter window effect now works from both directions. - Round 1 window looks much prettier. - Added the ability to scroll through overflowing text on the host card. - Improved scrolling on the credits panel.
ActualHorse2026-03-18 04:47:22 -04:00
026e3c64a2
Added a trigger for jumping out the window from inside the round 1 room.
ActualHorse2026-03-18 04:38:06 -04:00
5b7747a18b
Camera movements now sync across clients.
ActualHorse2026-03-17 02:04:43 -04:00
5ae3828333
Changed audio settings to also not preload on Android and iOS.
ActualHorse2026-03-16 20:13:26 -04:00
9a630ecd1f
- Added victory music to round 2. - Host card buttons finally properly activate and deactivate during round 2. - Added tags to camera controller errors in each round manager.
ActualHorse2026-03-16 17:27:28 -04:00
05b5b10715
- Adjusted timing of confetti cannons and music end during round 2. - Location Board now properly initialises, including randomised colours. - Location Board no longer relies on any NetworkCallable functions. - Redrew Patty Larceny and Eartha Brute portraits. - Changed all audio files to not preload. - Updated occlusion culling data.
ActualHorse2026-03-16 03:21:16 -04:00
0ed42c4601
Tweaked timing of confetti cannons in round 2 to sync better with the cameras.
ActualHorse2026-03-15 01:33:52 -04:00
c0b9374bd6
- Added placeholders for the remaining static Wanted posters. - Reworked credits display to be more efficient and easy to edit. - Renamed the Wood shader to a more appropriate and genericised name. - Reorganised static Wanted posters into their own folder.
ActualHorse2026-03-14 05:40:34 -04:00
bf24828b41
- Created static Wanted posters for all crooks, including Carmen Sandiego. - Tweaked font SDF maps to be much smaller in size while still looking good. - Loot image downloading is now handled globally by CaseManager. - LocationBoard and MissingPoster now get their loot image from CaseManager. - Recompressed a lot of textures to try to save space. - Enabled streaming mipmaps on all textures, and texture streaming globally. - Updated occlusion culling data for the first time in a while.
ActualHorse2026-03-13 03:59:44 -04:00
6ba521ea56
- Added a method for animating FOV, and added it to the ending cameras. - Started reworking Modem cameras. - Finally fixed ScreenUV shader, so the Modem's static looks correct.
ActualHorse2026-03-11 02:34:00 -04:00
23133f3aee
Recover The Loot briefing now correctly replaces text on repeat playthroughs.
ActualHorse2026-03-09 01:46:29 -04:00
d2072c4fcf
- Added a title animation for The Chase. - Lightning Round SFX no longer play in nested NetworkEventTarget.All function.
ActualHorse2026-03-09 01:46:11 -04:00
7b9d6c08e6
Added a small delay to video loading, which seems to load them more reliably.
ActualHorse2026-03-07 21:03:13 -05:00
d3fde01005
Host card now switches auto-hold based on whether user is in VR or on desktop.
ActualHorse2026-02-21 21:49:17 -05:00
0d75f15d3d
- Added logo and camera movements to the start of a new game. - Improved look of the location board in round 2. - Fixed "Only Camera Capture" layer to possibly actually do that.
ActualHorse2026-02-16 19:59:06 -05:00
edc3a80f96
Added some raw art files to the repository.
ActualHorse2026-01-01 05:14:54 -05:00
77e302f9c3
Buzz-in flashing now resets properly when the flashing is finished.
ActualHorse2026-01-01 05:14:16 -05:00
b319d3fb20
Ending player now disappears when the round ends or is reset mid-playback.
ActualHorse2026-01-01 05:07:57 -05:00
af259fa188
Made the spinning newspaper a render target so it can be shown on camera.
ActualHorse2025-12-27 17:42:21 -05:00
3dec7c19ee
Added a trigger to activate the host/winner camera when the winner crosses it.
ActualHorse2025-12-27 00:42:09 -05:00
0ed7e328d6
- Added extra camera switches to the tiebreaker in round 1. - Fixed the buzzers in the tiebreaker round not resetting correctly. - Added functions to AudioManager to check if music or effects are playing. - Added extra camera switches to the end of round 2.
ActualHorse2025-12-26 13:57:22 -05:00
744a794707
Improved camera interactions in round 1.
ActualHorse2025-12-24 03:26:38 -05:00
e035f26d8d
- CameraTimedSwitcher now supports single-loop camera switches. - CameraTimedSwitcher now supports unique timings for each cut. - CameraTimedSwitcher now executes callbacks correctly and consistently.
ActualHorse2025-12-23 14:54:00 -05:00
27abad7657
- Reworked CameraTimedSwitcher to be able to execute callback functions. - Cameras are thus much more reliable and less likely to desync in round 2.
ActualHorse2025-12-23 05:03:14 -05:00
2281fae54e
- Location board syncs much more reliably, and with less NetworkCallables. - Jail chain syncs properly and disables itself, regardless of ownership. - Also did some work with the cameras in round 2.
ActualHorse2025-12-22 03:38:38 -05:00
7faece4539
Took a detour to implement many necessary changes: - Video player has been made a central object to improve reliability. - Location board buttons on host card now indicate where items are. - Jail Chain now syncs properly once again.
ActualHorse2025-12-22 00:18:08 -05:00
743c9cde75
Did a lot more work on cameras, but also the video player itself. More later.
ActualHorse2025-12-21 04:45:31 -05:00
82606881b3
- Improved camera switching code to allow for more versatile camera direction. - Added additional camera layouts for round 2 and 3.
ActualHorse2025-12-20 23:19:19 -05:00
08897ba99f
Added lots more camera moves and such to rounds 2 and 3.
ActualHorse2025-12-20 02:57:40 -05:00
2b0ce68959
Started work on round 2 and 3 camera setups.
ActualHorse2025-12-19 15:28:58 -05:00
b4ff4d4a88
Cameras during Round 1 are now mostly automated. Still needs work, though.
ActualHorse2025-12-19 05:12:50 -05:00
87f73af3a3
Lighting Round lighting animation fixed to not be randomly delayed.
ActualHorse2025-12-18 20:25:20 -05:00
874dc94cfa
- Marker lamps glow much brighter now. - Added a live indicator lamp over the door to the camera room. - All set walls are now proper models and not just stretched cubes. - Tweaked glow effect on clue screen. - Removed post processing filter on the video capture camera. - Lightmaps updated to pack lighting data more efficiently.
ActualHorse2025-12-16 14:47:57 -05:00
36cb9813d7
- Added camera anchors for round 1 to focus on important props. - Added camera anchors for round 3 that focus on newly activated markers. - Added a missing username credit in the credits document. - Adjusted seat prefab to try to match where the player's butt would be. - Started on Kneemoi's jail call files.
ActualHorse2025-12-15 03:33:11 -05:00
64cd63bc8f
Changed Reflection Probe staticness for a few objects.
ActualHorse2025-12-14 17:37:21 -05:00
e4178f8b76
- ACME Crimenet Computer can now show messages that only the host can see. - Added a doorway between the spawn room and the control room. - Video load indicators set to a hidden position by default. - Renamed "Assorted Textures" folder to "Assorted"; they're not textures. - Removed superfluous debug statements from CaseVideoSyncPlayer.
ActualHorse2025-12-13 17:06:59 -05:00
d7dc38e58a
- Added extra detail to the clue video screen. - Slightly reworded The Chase intro.
ActualHorse2025-12-13 06:22:20 -05:00
4a43e50a8c
Filing cabinet now properly opens and closes for all players without issue.
ActualHorse2025-12-11 23:51:35 -05:00
6ed24ffb01
Clue monitor looks much fancier and more authentic to the original design.
ActualHorse2025-12-11 22:42:47 -05:00
21998dffcb
Video player no longer stops for all players when the owner's video ends.
ActualHorse2025-12-11 22:32:46 -05:00
2da0d86688
Improved the look of the clue monitor.
ActualHorse2025-12-11 05:10:10 -05:00
c6da37f14b
- Added a credits panel, but it causes errors so it's disabled for now. - Made panels prefabs.
ActualHorse2025-12-10 23:20:41 -05:00
15aea94ace
- Added a wall between the camera room and the spawn area. Just because. - Spawn area is now more spread out so players don't spawn in the same spot.
ActualHorse2025-12-10 23:18:45 -05:00
a0034323a3
Added missing names to Flickr credits.
ActualHorse2025-12-10 23:17:24 -05:00
1aebaeef76
After many rewrites and much debugging, video syncing finally works properly.
ActualHorse2025-12-09 20:41:10 -05:00
0b3fc5c08b
Fixed issues that caused maps to load and display in between rounds.
ActualHorse2025-12-09 00:54:13 -05:00
e96941060f
Submap index is now properly synced when a player joins mid-clue.
ActualHorse2025-12-08 20:48:52 -05:00
563d44f980
Made auxiliary TV screens a bit smaller.
ActualHorse2025-12-08 19:34:46 -05:00
14e8d806d2
Microphones and silencers sync properly now.
ActualHorse2025-12-08 19:28:46 -05:00
b6921d760a
Permissions Panel no longer adds duplicates into the player list on first load.
ActualHorse2025-12-08 15:56:05 -05:00
be83f3a0b2
Updating and loading videos on new case loads should now be much more reliable.
ActualHorse2025-12-07 18:56:59 -05:00
9feccb75c6
Video loads on case load are much more reliable now.
ActualHorse2025-12-07 02:49:16 -05:00
01a601d9da
Reverted an error that made the wrong map show the first time. Again.
ActualHorse2025-12-07 00:39:36 -05:00
bc56353e25
Ownership changes now apply to the filing cabinet and its note dispensers.
ActualHorse2025-12-07 00:39:10 -05:00
92bb182d27
Added useful raw image files for Map Maker into the repository.
ActualHorse2025-12-06 22:42:57 -05:00
ae22426488
- Floor map markers now activate properly even if being held at round start. - Floor map markers now react to round end much more consistently and reliably.
ActualHorse2025-12-06 22:37:27 -05:00
5c26296e05
Fixed a card on the location board being offset, leaving a visible gap.
ActualHorse2025-12-06 04:32:34 -05:00
5a36208654
Filled in titles for case list entries, letting them be seen in the editor.
ActualHorse2025-12-06 04:31:26 -05:00
7323f343a7
Added adaptation of the episode No Brainer.
ActualHorse2025-12-06 04:30:16 -05:00
769423d150
Filing cabinet is implemented and mostly functional.
ActualHorse2025-12-02 02:41:59 -05:00
a97a7a03d1
- Added the episode Roaring Rodent Road Show. - Added placeholder videos for all In Jail animations. - ACME Crimenet Computer now uses more synced values and less network events.
ActualHorse2025-12-01 22:31:56 -05:00
2d293d8129
- Added a filing cabinet model with functioning drawers. - Added jail calls and portrait for Wonder Rat. - Chain link texture made white instead of gray.
ActualHorse2025-11-30 23:03:34 -05:00
03550aac82
- Added Contessa's portrait, jail video, and jail calls. - Added newly added sounds and images to credits file. - ACME Crimenet Computer's image clues now support transparency. - ACME Crimenet Computer's image clues are now actually loaded from the JSON. - Adjusted position of North America floor map to make it faster to run across. - A Disaster Aria is now complete.
ActualHorse2025-11-28 01:50:28 -05:00
c739ceda2a
- All data files moved to the BunnyCDN servers. - Added all the rest of the In Jail sounds for all crooks. - Adjusted format of the ACME Crimenet Computer presentation JSON. - Cameras are now properly deactivated when cameras are disabled.
ActualHorse2025-11-27 03:59:09 -05:00
3c5d94425d
- Fully implemented Detective Noir presentation. - Video loading at the start of a round should be more reliable now.
ActualHorse2025-11-26 22:19:47 -05:00
b00f2ce346
Maps are now resynced properly if a player drops out or joins late.
ActualHorse2025-11-26 22:10:49 -05:00
6635272a6b
Added an actual chain to the jail chain.
ActualHorse2025-11-26 04:25:34 -05:00
209b184cb0
- Reogranised case entry prefabs. - Added a preliminary Detective Noir effect for appropriate video clues.
ActualHorse2025-11-25 05:22:32 -05:00
a2e433d3fb
- Reorganised case files by year of original broadcast. - Marked Bad Day On Broadway as complete.
ActualHorse2025-11-24 15:44:34 -05:00
bd89805319
Choice and risk cards now have proper sync objects on them.
ActualHorse2025-11-24 03:18:33 -05:00
c028375889
- Started work on adding Bad Day On Broadway. - Added Double Trouble portrait, In Jail and jail calls. - Improved Eartha Brute's North America jail call.
ActualHorse2025-11-23 04:07:36 -05:00
999f912c47
- Corrected an issue that mislabeled Lviv as being in Turkey. - Jail calls audio sample rate reduced to 11,025 Hz.
ActualHorse2025-11-17 17:02:34 -05:00
cd87541331
Recreated Tsealing The Tsar Bell, plus Eartha Brute's portrait and jail calls.
ActualHorse2025-11-17 05:14:43 -05:00
e6abb40f0b
Replaced ACME Crimenet Computer clue card material with the correct one.
ActualHorse2025-10-25 22:38:15 -04:00
98dea4837f
- Corrected the highlight effect being rotated incorrectly on round 1 podiums. - Added panoramic scenes to potentially add to the walls later.
ActualHorse2025-10-20 23:02:59 -04:00
ea4d29c8c7
- Lightning round now cancels buzz-in period when there's no answer or buzz-in. - Moved seat trigger for player pedestals to be permanently on the floor. - Shifted cards and buzzers on the round 1 podium to fit the new design. - Further improved round 1 podium lightmaps.
ActualHorse2025-10-05 19:45:53 -04:00
02bf062e4f
- Added a proper nameplate to the round 1 podium. - Player pedestals are now larger. - Improved a number of lightmaps.
ActualHorse2025-10-05 04:40:57 -04:00
dcb73bce00
Reworked round 1 podium design to be closer to the original design.
ActualHorse2025-10-03 21:22:22 -04:00