8 Commits

Author SHA1 Message Date
Jamie Greunbaum
102927a690 Added a bunch more stuff. Too much to care to mention. Still more to do though. 2023-09-30 01:25:51 -04:00
Jamie Greunbaum
de9865758a ComboActionGraph classes can now be added in the content browser. No asset editor yet though. 2023-09-29 01:33:09 -04:00
Jamie Greunbaum
8b6cfafc45 Code compiles now, at least. That's a start. 2023-09-27 12:21:35 -04:00
Jamie Greunbaum
ea4dd54ec9 Trying to add a combo graph editor. 2023-09-27 00:21:59 -04:00
Jamie Greunbaum
3b7b845959 Asset icons are now displayed correctly. 2023-09-18 00:29:41 -04:00
Jamie Greunbaum
5326c81528 Added enough code for event nodes to be created for each UComboAction class. Now to figure out how to make them actually fire. 2023-09-15 12:56:26 -04:00
Jamie Greunbaum
445895b77b - Started work on giving UComboActions their own automatically-recognised events in Blueprints, just like UInputAssets have in the EnhancedInput plugin.
- Also gave the data assets a factory class and organised them into the Input category to make them look like a proper Unreal asset.
2023-09-12 01:39:23 -04:00
Jamie Greunbaum
2e5aae7f67 Initial commit. 2023-09-09 17:28:41 -04:00