Logo
Explore Help
Register Sign In
ActualHorse/ComboInput
1
0
Fork 0
You've already forked ComboInput
Code Issues Pull Requests Actions Packages Projects Releases Wiki Activity
12 Commits 6 Branches 2 Tags
Go to file
Clone
Open with VS Code Open with VSCodium Open with Intellij IDEA
Download ZIP Download TAR.GZ Download BUNDLE
Jamie Greunbaum 1d2dcdd693 Implemented fallback actions, so combo inputs that aren't mapped to the current combo sequence node, or any node, can still have an action associated with them.
2023-09-17 12:25:04 -04:00
Content/Editor/Slate/Icons
Added enough code for event nodes to be created for each UComboAction class. Now to figure out how to make them actually fire.
2023-09-15 12:56:26 -04:00
Resources
Initial commit.
2023-09-09 17:28:41 -04:00
Source
Implemented fallback actions, so combo inputs that aren't mapped to the current combo sequence node, or any node, can still have an action associated with them.
2023-09-17 12:25:04 -04:00
.gitignore
Initial commit.
2023-09-09 17:28:41 -04:00
ComboInput.uplugin
Initial commit.
2023-09-09 17:28:41 -04:00
Description
No description provided
1.9 MiB
Languages
C++ 98.8%
C# 1%
C 0.2%
Powered by Gitea Version: 1.23.6 Page: 31ms Template repo/home: 13ms
English
Bahasa Indonesia Deutsch English Español Français Gaeilge Italiano Latviešu Magyar nyelv Nederlands Polski Português de Portugal Português do Brasil Suomi Svenska Türkçe Čeština Ελληνικά Български Русский Українська فارسی മലയാളം 日本語 简体中文 繁體中文(台灣) 繁體中文(香港) 한국어
Licenses API