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ActualHorse/CommonLoadingScreen
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a78d861a7a06e6dfafd70b2c9ed8ff9f15aa08e4
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Author SHA1 Message Date
Jamie Greunbaum a78d861a7a Moved all code to C++. 2023-05-06 14:46:38 -04:00
Jamie Greunbaum 75ae7a10d6 Apparently this code just never got pushed to the repository whenever I wrote it, and I don't really remember what it's supposed to do differently from before. 2023-04-21 00:55:28 -04:00
Jamie Greunbaum f63f25c51c Changed Execute() to ExecuteIfBound() to prevent crashes when opening or closing the load screen. 2023-04-21 00:49:49 -04:00
Jamie Greunbaum 9b0016a548 LoadingScreenManager no longer crashes when removing a non-existent loading screen. 2023-03-11 16:23:48 -05:00
Jamie Greunbaum 621ef632bf ChangePerformanceSettings is now disabled before fade-out, so that the game can still be rendered underneath the load screen while it fades away. 2023-03-10 16:31:00 -05:00
Jamie Greunbaum cebe626ec4 A modified CommonLoadingScreen based on the plugin from the Lyra sample project. 2023-03-10 00:54:58 -05:00
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