- Added game room, including pool and skee-ball.
- Moved video screen into its own separate movie tent. - Adjusted stable post-processing volume. - Chickens are now at full volume. - Added button to toggle chickens off and on.
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using UdonSharp;
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|
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using VRC.SDKBase;
|
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|
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|
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|
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|
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{
|
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|
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{
|
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|
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|
||||
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||||
using UdonSharp;
|
||||
using UnityEngine;
|
||||
using VRC.SDKBase;
|
||||
|
||||
namespace Pyralix.SkeeBall
|
||||
{
|
||||
[UdonBehaviourSyncMode(BehaviourSyncMode.None)]
|
||||
public class BallBlockerReset : UdonSharpBehaviour
|
||||
{
|
||||
[SerializeField] private SkeeballMain SkeeballMain;
|
||||
|
||||
private int _ballCount;
|
||||
|
||||
private void OnTriggerExit(Collider other)
|
||||
{
|
||||
if(Utilities.IsValid(other) && other != null && other.GetComponent<Ball>())
|
||||
{
|
||||
_ballCount++;
|
||||
|
||||
if (Networking.IsOwner(gameObject))
|
||||
{
|
||||
SkeeballMain._IncrementBlockCount();
|
||||
}
|
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}
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}
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}
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}
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serializedUdonProgramAsset: {fileID: 11400000, guid: 5ecbed0816ea7c246bd6da350bb9085b,
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compiledVersion: 2
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UdonSharp.Editor]], mscorlib
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mscorlib]], mscorlib
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@@ -0,0 +1,32 @@
|
||||
|
||||
using UdonSharp;
|
||||
using UnityEngine;
|
||||
using VRC.SDK3.Components;
|
||||
using VRC.SDKBase;
|
||||
using VRC.Udon;
|
||||
|
||||
namespace Pyralix.SkeeBall
|
||||
{
|
||||
[UdonBehaviourSyncMode(BehaviourSyncMode.None)]
|
||||
public class OutOfBoundsReset : UdonSharpBehaviour
|
||||
{
|
||||
//this function is called every time the collider of the gameobject to which this script is attached...
|
||||
//...collides with another collider
|
||||
private void OnTriggerEnter(Collider obj)
|
||||
{
|
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if (Utilities.IsValid(obj) && obj != null && obj.GetComponent<Ball>())
|
||||
{
|
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obj.gameObject.GetComponent<Rigidbody>().isKinematic = true;
|
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obj.gameObject.GetComponent<Rigidbody>().angularVelocity = new Vector3(0, 0, 0);
|
||||
}
|
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}
|
||||
|
||||
private void OnTriggerExit(Collider obj)
|
||||
{
|
||||
if (Utilities.IsValid(obj) && obj != null && obj.GetComponent<Ball>())
|
||||
{
|
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obj.gameObject.GetComponent<Rigidbody>().isKinematic = false;
|
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}
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}
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}
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}
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Reference in New Issue
Block a user