20 Commits

Author SHA1 Message Date
28ff97104a - Skee-ball will now only score if the person who threw the ball is the player.
- Skee-ball sounds compressed more without sacrificing quality.
- Size of stable and game room reflection maps increased to 128x128.
- Added a separate reflection map to the top of the pool table.
- Added Horse Portraits™ to the game room.
2026-02-12 04:16:57 -05:00
542e04afed - Replaced one skee-ball machine with two arcade machines.
- Added Black Horse And The Cherry Tree by KT Tunstall to the horse playlist.
- Added Buckin' My Horse by Sir Mix-A-Lot to the horse playlist.
2026-02-11 02:58:41 -05:00
f7b74ff33b - Split ground into more segments, allowing for smaller shadow maps.
- Added a dummy shadow caster to distant tree cards.
- Adjusted light probe positions and deleted superfluous ones.
- Player model no longer collides with skee-ball.
2026-02-10 00:24:57 -05:00
8eaef49f2e - Added game room, including pool and skee-ball.
- Moved video screen into its own separate movie tent.
- Adjusted stable post-processing volume.
- Chickens are now at full volume.
- Added button to toggle chickens off and on.
2026-02-09 03:49:54 -05:00
184c5f986a - Chickens are now louder.
- Chicken forward raycast is now a bit longer.
- Walk, run, and turn speeds for chickens are now adjustable in inspector.
- Default chicken turn speed decreased in prefab.
- Chicken collision capsule slightly adjusted.
- Removed lightmap and reflection probe bakes from the repository.
2026-02-07 18:53:50 -05:00
43fdd17b46 - Switched to standard VRC Object Sync for chickens for reliability.
- Added light probes for the future game room.
- Added tooltips to TimerSounds variables.
2026-02-04 17:33:02 -05:00
690c5a40c2 - Added chicken sounds to the chickens.
- Began work on a game room so the world can be more of a hangout area.
2026-02-04 03:46:14 -05:00
ad4ca7c6eb After much experimentation and effort, chickens now sync much more smoothly. 2026-02-01 03:20:33 -05:00
aa4583e341 Chickens now have better obstacle avoidance. 2026-01-30 14:30:45 -05:00
ecbfb02197 - Added a fence for the chickens.
- Fixed chickens not resting when held.
- Switched from EasyQuestSwitch to EasyPlatformSwitch to handle iOS better.
2026-01-29 19:14:46 -05:00
72c104232b Improved chicken syncing. 2026-01-29 14:48:02 -05:00
68b04418b5 - Added chimkins.
- Corrected lightmap issues with the stable ground.
2026-01-29 11:50:06 -05:00
Jamie Greunbaum
ef9ccfef19 - Added trees outside the stable.
- Added a video player with horse songs preloaded.
- Adjusted post-processing to be less harsh outdoors, and more visible indoors.
2025-05-03 01:57:06 -04:00
Jamie Greunbaum
dff0b4003c - Added a sun model in the sky.
- Hay on the floor looks more layered.
- Added a fence around the walkable outdoor area.
- Indoor lighting changes dynamically when the rear doors open.
2025-04-07 10:58:05 -04:00
Jamie Greunbaum
e007c8dcdf - Indoor post processing adjusts with barn doors opening.
- Outdoor reflection probe added.
2025-03-14 14:45:05 -04:00
Jamie Greunbaum
f1f1452c74 Added lamps and buckets. 2024-12-13 12:32:34 -05:00
Jamie Greunbaum
57d9aa55ab - Added a special indoor post process volume to help with exposure changes.
- Secret Vulpine trigger is now network synced.
- Horseshoe is now network synced. Continuous for now, manual sync is planned.
2024-12-10 19:44:47 -05:00
Jamie Greunbaum
c0c2f324eb - Stool can now be sat on.
- Updated spawn point model to something more sightly.
- Lightmap caches removed from repository.
2024-12-04 17:10:50 -05:00
Jamie Greunbaum
84c08254ed Made the walls of the stable thicker, and added collision to all support beams. 2024-12-03 14:28:45 -05:00
Jamie Greunbaum
84c54484ee Doors are now prefabs, since I finally learned how to make prefabs. 2024-12-02 21:35:14 -05:00