6 Commits

Author SHA1 Message Date
51d8c55afe - Skee-ball now keeps track of used balls and no longer double-counts balls.
- TriggerToggle now accepts a list of GameObjects to toggle.
- Skee-ball disables only scoreboxes to prevent balls from being dropped early.
2026-03-01 18:13:33 -05:00
8c29052216 - Added a game manager for keeping score.
- Added concrete platforms to the horseshoes court.
- Simplified stable barrel collision. Not related to horseshoes. Sorry.
2026-02-24 17:56:18 -05:00
77a9303b80 Improved skee-ball security by delaying when scoring is re-activated. 2026-02-20 10:49:15 -05:00
28ff97104a - Skee-ball will now only score if the person who threw the ball is the player.
- Skee-ball sounds compressed more without sacrificing quality.
- Size of stable and game room reflection maps increased to 128x128.
- Added a separate reflection map to the top of the pool table.
- Added Horse Portraits™ to the game room.
2026-02-12 04:16:57 -05:00
f7b74ff33b - Split ground into more segments, allowing for smaller shadow maps.
- Added a dummy shadow caster to distant tree cards.
- Adjusted light probe positions and deleted superfluous ones.
- Player model no longer collides with skee-ball.
2026-02-10 00:24:57 -05:00
8eaef49f2e - Added game room, including pool and skee-ball.
- Moved video screen into its own separate movie tent.
- Adjusted stable post-processing volume.
- Chickens are now at full volume.
- Added button to toggle chickens off and on.
2026-02-09 03:49:54 -05:00