e023f15f48
- Added a score display to horseshoes that enables after they have been thrown.
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- Added material colour changes to horseshoes to differentiate players' shoes.
- Simplified collision on stable stools and buckets.
2026-02-25 15:41:08 -05:00
8c29052216
- Added a game manager for keeping score.
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- Added concrete platforms to the horseshoes court.
- Simplified stable barrel collision. Not related to horseshoes. Sorry.
2026-02-24 17:56:18 -05:00
2a186247f5
Horseshoes is partially implemented, as is support for future scorekeeping.
2026-02-23 04:44:07 -05:00
6af54f5d58
Began work on modeling the horseshoes court.
2026-02-21 03:30:25 -05:00
8fe5f7caf4
- Mirrors no longer have culling enabled, since it caused too much flickering.
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- Added a fake sub-surface scattering shader that might be used later.
- Apparently the arcade games were altered somehow? Don't remember that.
2026-02-19 21:35:47 -05:00
28ff97104a
- Skee-ball will now only score if the person who threw the ball is the player.
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- Skee-ball sounds compressed more without sacrificing quality.
- Size of stable and game room reflection maps increased to 128x128.
- Added a separate reflection map to the top of the pool table.
- Added Horse Portraits™ to the game room.
2026-02-12 04:16:57 -05:00
a7bcc5f056
Mirrors are now disabled when leaving the stable, and re-enabled on re-entry.
2026-02-10 14:41:59 -05:00
8eaef49f2e
- Added game room, including pool and skee-ball.
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- Moved video screen into its own separate movie tent.
- Adjusted stable post-processing volume.
- Chickens are now at full volume.
- Added button to toggle chickens off and on.
2026-02-09 03:49:54 -05:00