Jamie Greunbaum 8eaef49f2e - Added game room, including pool and skee-ball.
- Moved video screen into its own separate movie tent.
- Adjusted stable post-processing volume.
- Chickens are now at full volume.
- Added button to toggle chickens off and on.
2026-02-09 03:49:54 -05:00

47 lines
1.4 KiB
C#

using UdonSharp;
using UnityEngine;
using VRC.SDKBase;
namespace VRCBilliardsCE.Packages.com.vrcbilliards.vrcbce.Runtime.Scripts.Components
{
[AddComponentMenu("VRCBCE/Utilities/LookAtHead"), UdonBehaviourSyncMode(BehaviourSyncMode.None)]
public class LookAtHead : UdonSharpBehaviour
{
[Range(0f, 1.0f)]
[SerializeField] private float lerp;
private VRCPlayerApi player;
private bool stoppedLookingAtHead;
private Transform alternateTarget;
public void Start()
{
player = Networking.LocalPlayer;
}
public void Update()
{
if (stoppedLookingAtHead)
{
transform.LookAt(alternateTarget);
return;
}
Vector3 relativePos = player.GetTrackingData(VRCPlayerApi.TrackingDataType.Head).position - transform.position;
Quaternion toRotation = Quaternion.LookRotation(relativePos);
transform.rotation = Quaternion.Lerp( transform.rotation, toRotation, lerp);
}
public void _StartLookingAtHead()
{
stoppedLookingAtHead = false;
}
public void _StopLookingAtHead(Transform newAltTarget)
{
alternateTarget = newAltTarget;
stoppedLookingAtHead = true;
}
}
}