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ActualHorse/Unrealzilla
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7 Commits 4 Branches 2 Tags
0313ff4f7f7d52071711df0e7e5693981fcb8a6f
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Author SHA1 Message Date
Jamie Greunbaum 0313ff4f7f A hell of a lot of work just happened here. Don't even ask. 2023-03-18 18:44:42 -04:00
Jamie Greunbaum 39d05a6435 Line trace now occurs on tick, and draws a normal direction of the trace hit. 2023-03-16 02:41:25 -04:00
Jamie Greunbaum 4aadcee90c More functionality moved to C++, allowing BugPlacerPawn to properly initialise and destroy itself. 2023-03-16 01:28:04 -04:00
Jamie Greunbaum dba5c7712a Increased scalar modifier on controller speed adjustment. 2023-03-15 23:45:14 -04:00
Jamie Greunbaum 651fdaaefa Added a max speed adjustment on the mouse keys and controller bumpers. 2023-03-15 23:37:14 -04:00
Jamie Greunbaum 547c293a57 - Moved time dilation code into C++.
- Converted all source files to UTF-8.
2023-03-15 15:00:27 -04:00
Jamie Greunbaum efe97745b0 Created a plugin for placing bug report markers directly into the game. 2023-03-15 00:25:56 -04:00
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