- Increased minimum version to 4.3 for compatibility with physics bones.
- Added an interface for nodes that can be damaged. - Character3D implements the above interface to make itself sliceable. - Added a hurtbox base class. - MeshEditingLibrary::slice_mesh now uses Godot references when possible. - Removed semicolon from print macros to enforce placing them in code.
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[configuration]
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entry_symbol = "orng_library_init"
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compatibility_minimum = "4.2"
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compatibility_minimum = "4.3"
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reloadable = true
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[libraries]
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