- Increased minimum version to 4.3 for compatibility with physics bones.

- Added an interface for nodes that can be damaged.
- Character3D implements the above interface to make itself sliceable.
- Added a hurtbox base class.
- MeshEditingLibrary::slice_mesh now uses Godot references when possible.
- Removed semicolon from print macros to enforce placing them in code.
This commit is contained in:
2026-09-07 13:49:13 -04:00
parent c91a539a26
commit 004c845af7
13 changed files with 277 additions and 22 deletions
+1 -1
View File
@@ -1,7 +1,7 @@
[configuration]
entry_symbol = "orng_library_init"
compatibility_minimum = "4.2"
compatibility_minimum = "4.3"
reloadable = true
[libraries]