CharacterSkeleton3D is now properly registered.
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@@ -22,6 +22,7 @@
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#include "nodes/sublevel_loader.h"
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#include "nodes/sublevel_loader.h"
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#include "nodes/sublevel_scene.h"
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#include "nodes/sublevel_scene.h"
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#include "nodes/character_nodes/character_3d.h"
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#include "nodes/character_nodes/character_3d.h"
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#include "nodes/character_nodes/character_skeleton3d.h"
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#include "nodes/hurtbox/hurtbox_base.h"
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#include "nodes/hurtbox/hurtbox_base.h"
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@@ -66,6 +67,7 @@ void initialize_orng_module(ModuleInitializationLevel p_level) {
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ClassDB::register_class<MovementHandler>();
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ClassDB::register_class<MovementHandler>();
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ClassDB::register_class<Character3D>();
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ClassDB::register_class<Character3D>();
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ClassDB::register_class<CharacterSkeleton3D>();
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ClassDB::register_class<GameClasses>();
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ClassDB::register_class<GameClasses>();
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ClassDB::register_class<LevelScene>();
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ClassDB::register_class<LevelScene>();
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ClassDB::register_class<PlayerOrigin>();
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ClassDB::register_class<PlayerOrigin>();
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