ActualHorse
ActualHorse pushed to main at ActualHorse/CarmenSandiego 2026-05-14 16:16:01 -04:00
7a233d9656 - Camera at the end of The Chase now auto-switches to host/player view.
ActualHorse pushed to main at ActualHorse/CarmenSandiego 2026-05-14 16:14:02 -04:00
edc90eba48 Quick fix for a buffer overrun issue.
cb04ea8dd2 Buzzers reworked to sync using VRCObjectSync, as a test for future refactoring.
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ActualHorse commented on issue ActualHorse/CarmenSandiego#73 2026-05-14 15:35:36 -04:00
CaseVideoSyncPlayer can cause an exception when loading map images

Added an extra array length check. The entire map loading code is very unstable, though, and a new method of adding to the download cache needs to be implemented. I'll keep this open until I'm…

ActualHorse commented on issue ActualHorse/CarmenSandiego#80 2026-05-14 15:24:45 -04:00
Improve camera transition after The Chase ends.

Done. It even auto-advances to the start of the final round, as a special little treat. :3

ActualHorse closed issue ActualHorse/CarmenSandiego#80 2026-05-14 15:24:45 -04:00
Improve camera transition after The Chase ends.
ActualHorse commented on issue ActualHorse/CarmenSandiego#81 2026-05-14 14:28:09 -04:00
Preload final round video before reaching the playback point.

Done. It was very easy to do, it turns out.

ActualHorse closed issue ActualHorse/CarmenSandiego#81 2026-05-14 14:28:09 -04:00
Preload final round video before reaching the playback point.
ActualHorse opened issue ActualHorse/CarmenSandiego#81 2026-05-14 13:00:14 -04:00
Preload final round video before reaching the playback point.
ActualHorse opened issue ActualHorse/CarmenSandiego#80 2026-05-14 12:55:54 -04:00
Improve camera transition after The Chase ends.
ActualHorse commented on issue ActualHorse/CarmenSandiego#76 2026-05-14 12:53:13 -04:00
Add more to the Lightning Round effect.

This is now basically done. It could probably use some tweaking, but the effect works fine.

ActualHorse closed issue ActualHorse/CarmenSandiego#76 2026-05-14 12:53:13 -04:00
Add more to the Lightning Round effect.
ActualHorse pushed to buzzer-rework at ActualHorse/CarmenSandiego 2026-05-14 12:50:13 -04:00
cb04ea8dd2 Buzzers reworked to sync using VRCObjectSync, as a test for future refactoring.
ActualHorse created branch buzzer-rework in ActualHorse/CarmenSandiego 2026-05-14 03:33:32 -04:00
ActualHorse pushed to buzzer-rework at ActualHorse/CarmenSandiego 2026-05-14 03:33:32 -04:00
e410390075 Using buzzers to test a new method for manually synced pickups. Needs testing.
ActualHorse pushed to main at ActualHorse/CarmenSandiego 2026-05-13 23:29:22 -04:00
c3896b06d1 Fixed a crash when a player tries to teleport to a pedestal's spawn point.
ActualHorse deleted branch lightning-round-enhancements from ActualHorse/CarmenSandiego 2026-05-13 22:29:21 -04:00
ActualHorse pushed to main at ActualHorse/CarmenSandiego 2026-05-13 22:28:50 -04:00
820df6c2bd - Lightning strike animations are now fully working.
820df6c2bd - Lightning strike animations are now fully working.
775c736bab Lightning strike is finally mostly functional, save for a mystery trigger box.