60 Commits

Author SHA1 Message Date
743c9cde75 Did a lot more work on cameras, but also the video player itself. More later. 2025-12-21 04:45:31 -05:00
08897ba99f Added lots more camera moves and such to rounds 2 and 3. 2025-12-20 02:57:40 -05:00
2b0ce68959 Started work on round 2 and 3 camera setups. 2025-12-19 15:28:58 -05:00
b4ff4d4a88 Cameras during Round 1 are now mostly automated. Still needs work, though. 2025-12-19 05:13:58 -05:00
874dc94cfa - Marker lamps glow much brighter now.
- Added a live indicator lamp over the door to the camera room.
- All set walls are now proper models and not just stretched cubes.
- Tweaked glow effect on clue screen.
- Removed post processing filter on the video capture camera.
- Lightmaps updated to pack lighting data more efficiently.
2025-12-16 14:47:57 -05:00
c13f73903b Modem teleport effect altered to hopefully prevent texture blockiness. 2025-12-11 22:46:55 -05:00
769423d150 Filing cabinet is implemented and mostly functional. 2025-12-02 13:34:45 -05:00
2d293d8129 - Added a filing cabinet model with functioning drawers.
- Added jail calls and portrait for Wonder Rat.
- Chain link texture made white instead of gray.
2025-12-01 00:03:25 -05:00
3c5d94425d - Fully implemented Detective Noir presentation.
- Video loading at the start of a round should be more reliable now.
2025-11-26 22:19:47 -05:00
a2e433d3fb - Reorganised case files by year of original broadcast.
- Marked Bad Day On Broadway as complete.
2025-11-24 17:39:58 -05:00
ea4d29c8c7 - Lightning round now cancels buzz-in period when there's no answer or buzz-in.
- Moved seat trigger for player pedestals to be permanently on the floor.
- Shifted cards and buzzers on the round 1 podium to fit the new design.
- Further improved round 1 podium lightmaps.
2025-10-05 19:45:53 -04:00
9c30f6ceba Added host card spawners throughout the gameplay area. 2025-10-03 02:18:45 -04:00
ebe8fad717 - Implemented a much nicer looking door for entering round 1.
- Improved door interactable so that the door closes itself after a short time.
- Improved position of some cameras in preparation for transitions later.
- Changed position of ACME Crimenet Computer so it doesn't bump the host.
2025-10-02 04:02:54 -04:00
b979f37de8 - Added a camera anchor object to auto-configure camera settings.
- Added anchor positions for all the cameras during all three rounds.
- Added a separate video display for round 2 specifically for a camera view.
2025-09-30 04:45:55 -04:00
f52b030ded Added a newspaper for round 3 that declares whether Carmen was caught. 2025-09-24 00:03:25 -04:00
902d983bce - Video load indicators now only show for hosts.
- Tweaked lightmaps.
2025-09-19 14:29:32 -04:00
7f93ebe6b2 Added indicators to round 1 that show the video load status for each player. 2025-09-15 15:16:15 -04:00
2b94964027 - Opening music loop hiss has been cleaned up.
- Camera buttons on the host admin panel are functional.
- Modem teleport effect fixed.
2025-09-14 20:36:01 -04:00
32e3e4babe Camera console enables and disables correctly when permission is toggled. 2025-09-14 05:19:34 -04:00
9c20a8fb20 - Added floor tiles to round 1 and 2 areas.
- Added a door and steps to round 1 area.
- Added an entrance teleport button to the spawn area.
- Host teleport buttons disabled if the player doesn't have host permissions.
- Reflection probes tweaked a bit.
2025-09-09 03:48:03 -04:00
0053f283c7 Added an area to drop the risk card that snaps it to the correct place. 2025-09-06 12:54:56 -04:00
a428d0b126 - Player platforms now function exactly as intended.
- Raised floor height of Round 1, and added wood beams around the edge.
- Improved lightmap quality without increasing size.
2025-09-04 19:06:32 -04:00
8bc733459e - Added a pedestal to round 1 podiums to keep player eye heights more equal.
- Fixed an issue that seems to cause loading case files to crash.
2025-08-30 23:42:45 -04:00
d9f6ba0ec5 - Added "microphones" to key areas.
- Added deinitialisers to the GameManager subclasses.
2025-08-27 04:45:24 -04:00
18f2f2eb16 Implemented the phone call during round 2. 2025-08-26 03:58:38 -04:00
3c5f9842ec - Jail Chain now works.
- Added a phone ringing sound effect to be used later.
2025-08-24 04:54:21 -04:00
359ef58a33 - Fixed a bug that caused the crook portrait to never update except on owner.
- Reduced polygon count of drywall meshes.
- Improved triangulation of the TV screen.
- Improved lightmaps, and reduce their size.
- Added video player to show Patty Larceny going to jail.
- Added temporary Patty In Jail tune.
- Added a new interface to the host card for these experimental features.
2025-08-23 04:52:48 -04:00
4ce42596b7 Added a video player for the end credits. 2025-08-22 04:37:55 -04:00
2bf76f34cd Oh, boy, there's a lot here.
- Added a functioning Modem.
- Added a destination sign at the Modem's destination location.
- Intro video transcripts are now optional in case files.
- Added a proper endgame handler for round 1.
- Fixed a lot of formatting for text between rounds.
- Fixed a bug that showed the wrong text if all round 3 markers are exhausted.
- Shortened time to detect improperly placed markers by just a bit.
2025-08-18 04:19:21 -04:00
34304c02f6 - Added all necessary jail cell calls for Patty Larceny.
- Replaced some of the stage walls with properly UV mapped drywall segments.
- Improved the podium ownership trigger.
- Added a few more light probes and adjusted reflection probes.
2025-08-16 04:24:40 -04:00
29b690029b - Implemented the Video Music Clue skateboard.
- Added image clues to the ACME Crimenet Computer.
- Improved functionality of the ACME Crimenet Computer.
2025-08-13 02:09:47 -04:00
1e8b000b41 - Finished the basic framework for the ACME Crimenet Computer.
- Added a skateboard and VHS cassette for the video music clues.
- Reworked more materials to have a common parent.
2025-08-12 04:55:21 -04:00
fd6eed9adc - Started work on proper lighting for the sets.
- Did a bit more work on the ACME Crimenet Computer.
2025-08-10 05:00:46 -04:00
cc7a4cd299 - Video player now works on auxilliary screens.
- The Chase modified to be much faster paced, and easier to read clues faster.
- Text on the host card during round 2 is hopefully a lot more readable now.
- Added simple teleports from backstage to the play area.
2025-08-01 23:34:55 -04:00
7657b8759f - Built out the basic layout for the game's rooms.
- Added a new music track for between rounds 1 and 2.
- Music now plays between rounds.
- Round 2 now resets properly, even when not reloading the entire case.
2025-08-01 16:02:11 -04:00
c3c6c51f47 Tiebreaker is now functional, and accounts for retries and three-way ties. 2025-07-13 02:23:25 -04:00
1bb921d8ed - Final round reworked to support map display.
- Removed Final Round host card, since it's a duplicate anyway.
2025-07-10 16:38:24 -04:00
4901df0a2d Rewrote video player code to be simpler and more useful for our purposes. 2025-07-03 03:54:06 -04:00
Jamie Greunbaum
615ef7de5b - Improved marker collision detection.
- Added a basic ability to play video clues alongside questions.
2025-06-28 23:40:45 -04:00
Jamie Greunbaum
4fad27ce19 - Map markers have a lit texture when they are on the correct location.
- Markers now expire when they end up finding no collisions for long enough.
2025-06-25 16:41:24 -04:00
Jamie Greunbaum
44b78fb8b8 - Floor maps were made a more appropriate size, and gameplay timing adjusted.
- Markers now become entirely vertical when dropped by non-VR players.
- Created more music loops.
2025-06-25 03:35:38 -04:00
Jamie Greunbaum
09dcf1a6db Round 3 is now fully implemented. The game can be theoretically finished. 2025-06-22 20:51:01 -04:00
Jamie Greunbaum
6cb81308f7 - Added functional map points, and a mostly-functional map marker.
- Added the missing Top Grunge portrait and intro theme.
- Added In Jail and Video Music Clue sound effects.
2025-06-21 23:39:32 -04:00
Jamie Greunbaum
621ffcaea9 - Created a fully-populated map of Africa for round 3.
- Added placeholder portraits for all crooks.
2025-06-20 04:13:15 -04:00
Jamie Greunbaum
43bed62c7e - Added a briefing to the beginning of round 2, with intention to add more.
- Cleaned up a lot of code to help make development smoother in the future.
2025-06-17 04:50:05 -04:00
Jamie Greunbaum
acdf54f8f5 Recover The Loot is now completely functional as a game mode, and can be
controlled entirely with the host card.
2025-06-16 21:36:50 -04:00
Jamie Greunbaum
73f5d4fe1c Serious work has started on Round 2, and also a system for loading case files. 2025-06-15 04:28:44 -04:00
Jamie Greunbaum
00c171b7e5 - Finished animations for the location board.
- Reorganised a bunch of source files.
2025-06-13 20:41:36 -04:00
Jamie Greunbaum
a7adf219f6 - Added a prototype location board model with spinner animations.
- Added some more music and sound effects.
2025-06-12 23:53:10 -04:00
Jamie Greunbaum
7ce8b1693d Refactor went pretty well. Everything is much nicer now. 2025-06-12 04:41:33 -04:00