- Added more light probes to alleyway.
- Added round 2 podium reset buttons to admin panel.
- Fixed ResetPodium function not having a parameter in PlayerPodiumRound2.
- Added a tablet spawner to let players view said camera output.
- Added many more reflection probes to the alleyway to try to fill in gaps.
- Moved round 2 signage around to fit in the camera view better.
- Round 2 sign text changed to use SDF textures for better clarity.
- Created better gizmo icons for CameraAnchor and CameraSwitcher.
- Light strip on modem now uses an already-available SDF texture.
- Performance mode is now the default camera mode.
- Current player list updated to podium owners when round 1 is loaded.
- Rewrote video player code to hopefully load videos more reliably on restarts.
- Round 3 timer should no longer continue running when a new round is loaded.
- Overlays from round 3 now properly disable when a new round is loaded.
- Fixed cameras erroneously resetting to round 3 positions on new game start.
- Fixed a camera issue with reloading a round while round 1 is playing video.
- Modem now uses a slightly rougher metal material.
- Round 1 and 3 have better handling for switching cameras from video players.
- Added a method for checking if a GameManager is initialised.
- Added camera switch timers for round 3 ending video and game end.
- Added CameraAnchor tracking for waist-down targeting.
- Added a method to CameraTimedSwitcher to retrieve a defined switch time.
- Adjusted timing of the camera zoom during modem use.
- Camera trigger after modem in round 2 now switches to a static wide shot.
- Camera lingers a bit longer on the player during the jail call.
- Added an extra reflection probe in the modem area of round 2.
- Added a CameraAnchor and follower for the winning player in round 2.
- Round 2 now has a more reliable check for when the call ends.
- CameraAnchor can now follow different areas of a player's body.
- CameraTimedSwitcher can now choose to always reactivate when asked.
- Glass shatter effect now only works for hosts.
- CaseVideoSyncPlayer will no longer crash when skipping too fast in round 1.
- Fixed an erroneous camera switcher activation in round 3.
- Made a minor wording change to Eartha Brute's wanted poster.
- Made the newspaper overlay a proper CameraOverlay object.
- Added a purple trim to the round 1 walls.
- Fixed the shape and lightmaps on the round 1 doorway stairs.
- Slowed down and tweaked the opening doorway camera shot.
- Added new round 1 switchers, and fixed overlap issues with the existing ones.
- Improved camera switch buttons on the host panel.
- Potato Mode button on the camera host panel now toggles properly.
- Potato Mode button renamed to the more appropriate Performance button.
- Glass shatter window effect now works from both directions.
- Round 1 window looks much prettier.
- Added the ability to scroll through overflowing text on the host card.
- Improved scrolling on the credits panel.
- Added more camera switches to the end of round 3.
- Made round 3 camera animations reset more reliably.
- Added more decorations, including self-updating Wanted and Missing posters.
- Added a crook portrait for Carmen Sandiego as part of the above.
- Uncommented seemingly useless code in CaseVideoSyncPlayer; not so useless.
- RandomVideoPlayer now sets ownership properly on ownership transfer.
- Location board crook portraits no longer use a shared material.
- Lowered resolution of crook portraits.
- Paper materials now have their normal map on the detail UVs instead.
- Drew more of Robocrook's lower half, and filled out his portrait more.
- Video player has been made a central object to improve reliability.
- Location board buttons on host card now indicate where items are.
- Jail Chain now syncs properly once again.
- Added SFX for opening and closing file cabinets, and an extra boing sound.
- Filing cabinet animations improved.
- Filing cabinet code made more efficient, relying less on copy-paste code.
- Cleaned up unused sound effects.
- Improved compression of used sound effects.
- Improved Wonder Rat's portrait.
- Double Trouble's portrait now matches the resolution of other portraits.
- Added missing credit information for Cody, Wyoming stock photo.
- Edited Patty Larceny's Africa jail call to match her other lines' takes.
- Moved seat trigger for player pedestals to be permanently on the floor.
- Shifted cards and buzzers on the round 1 podium to fit the new design.
- Further improved round 1 podium lightmaps.
- Improved door interactable so that the door closes itself after a short time.
- Improved position of some cameras in preparation for transitions later.
- Changed position of ACME Crimenet Computer so it doesn't bump the host.