2d293d8129
- Added a filing cabinet model with functioning drawers.
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- Added jail calls and portrait for Wonder Rat.
- Chain link texture made white instead of gray.
2025-12-01 00:03:25 -05:00
6635272a6b
Added an actual chain to the jail chain.
2025-11-26 04:25:34 -05:00
ea4d29c8c7
- Lightning round now cancels buzz-in period when there's no answer or buzz-in.
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- Moved seat trigger for player pedestals to be permanently on the floor.
- Shifted cards and buzzers on the round 1 podium to fit the new design.
- Further improved round 1 podium lightmaps.
2025-10-05 19:45:53 -04:00
02bf062e4f
- Added a proper nameplate to the round 1 podium.
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- Player pedestals are now larger.
- Improved a number of lightmaps.
2025-10-05 04:40:57 -04:00
dcb73bce00
Reworked round 1 podium design to be closer to the original design.
2025-10-03 21:22:22 -04:00
a731296e35
- Added frosted glass material to round 1 door.
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- Added ACME Crimenet decal to round 1 door.
- Fixed door scale and door open animation.
2025-10-03 01:02:02 -04:00
ebe8fad717
- Implemented a much nicer looking door for entering round 1.
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- Improved door interactable so that the door closes itself after a short time.
- Improved position of some cameras in preparation for transitions later.
- Changed position of ACME Crimenet Computer so it doesn't bump the host.
2025-10-02 04:02:54 -04:00
b979f37de8
- Added a camera anchor object to auto-configure camera settings.
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- Added anchor positions for all the cameras during all three rounds.
- Added a separate video display for round 2 specifically for a camera view.
2025-09-30 04:45:55 -04:00
f34a7b6147
- Video load indicators are now prefabs.
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- Video load indicators now properly sync and update for all clients.
- Updated lightmaps for some of the walls.
2025-09-29 14:51:21 -04:00
f52b030ded
Added a newspaper for round 3 that declares whether Carmen was caught.
2025-09-24 00:03:25 -04:00
1866a92c8a
- Added some camera anchors for Round 2.
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- Modem is once again functional.
- Round 1 entrance door is now about as thin as a standard door should be.
2025-09-21 19:41:48 -04:00
902d983bce
- Video load indicators now only show for hosts.
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- Tweaked lightmaps.
2025-09-19 14:29:32 -04:00
f2ce892d1e
- Pedestals reworked, and have a teleport interactible added to them.
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- Added a Potato Mode button to the camera admin panel.
2025-09-16 14:49:36 -04:00
058dab4318
- ClueVideoScreen updated to look more like an actual television.
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- World map moved closer to the wall, and adjusted to avoid Z-fighting.
- Lightmap data adjusted to allow more padding between separate maps.
2025-09-16 13:51:38 -04:00
15030302ab
- Added decorative map and flags behind players during round 1.
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- Host teleport buttons no longer disappear once used.
2025-09-10 02:25:51 -04:00
9c20a8fb20
- Added floor tiles to round 1 and 2 areas.
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- Added a door and steps to round 1 area.
- Added an entrance teleport button to the spawn area.
- Host teleport buttons disabled if the player doesn't have host permissions.
- Reflection probes tweaked a bit.
2025-09-09 03:48:03 -04:00
6ca24773b0
Choice cards now cycle colours on every new question.
2025-09-05 20:24:44 -04:00
cfd9defc1f
- Audience silencer implemented, and only enabled for first two rounds.
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- Host teleport button enables on case load/respawn, and disables on teleport.
- Videos no longer infinitely retry loading.
- Improved lightmapping quality.
- Removed kernelsCache folder from index.
2025-09-05 17:57:45 -04:00
a428d0b126
- Player platforms now function exactly as intended.
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- Raised floor height of Round 1, and added wood beams around the edge.
- Improved lightmap quality without increasing size.
2025-09-04 19:06:32 -04:00
8bc733459e
- Added a pedestal to round 1 podiums to keep player eye heights more equal.
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- Fixed an issue that seems to cause loading case files to crash.
2025-08-30 23:42:45 -04:00
15f263ec44
- Added a home position for the phone to reset to.
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- Improved round 2 explanations during the chain and phone call segments.
- Improved functionality of the phone call.
2025-08-26 18:07:34 -04:00
18f2f2eb16
Implemented the phone call during round 2.
2025-08-26 03:58:38 -04:00
3c5f9842ec
- Jail Chain now works.
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- Added a phone ringing sound effect to be used later.
2025-08-24 04:54:21 -04:00
359ef58a33
- Fixed a bug that caused the crook portrait to never update except on owner.
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- Reduced polygon count of drywall meshes.
- Improved triangulation of the TV screen.
- Improved lightmaps, and reduce their size.
- Added video player to show Patty Larceny going to jail.
- Added temporary Patty In Jail tune.
- Added a new interface to the host card for these experimental features.
2025-08-23 04:52:48 -04:00
2bf76f34cd
Oh, boy, there's a lot here.
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- Added a functioning Modem.
- Added a destination sign at the Modem's destination location.
- Intro video transcripts are now optional in case files.
- Added a proper endgame handler for round 1.
- Fixed a lot of formatting for text between rounds.
- Fixed a bug that showed the wrong text if all round 3 markers are exhausted.
- Shortened time to detect improperly placed markers by just a bit.
2025-08-18 04:19:21 -04:00
08f38f8a7f
- Added more proper drywall panels.
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- Added a proper mesh for the location board enclosure.
2025-08-16 19:45:18 -04:00
34304c02f6
- Added all necessary jail cell calls for Patty Larceny.
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- Replaced some of the stage walls with properly UV mapped drywall segments.
- Improved the podium ownership trigger.
- Added a few more light probes and adjusted reflection probes.
2025-08-16 04:24:40 -04:00
1f8f4f9de3
Made the audience benches a proper mesh with proper UVs.
2025-08-15 04:46:52 -04:00
4c9f5a0883
Clue image in the ACME Crimenet Computer now resets correctly.
2025-08-13 03:28:37 -04:00
29b690029b
- Implemented the Video Music Clue skateboard.
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- Added image clues to the ACME Crimenet Computer.
- Improved functionality of the ACME Crimenet Computer.
2025-08-13 02:09:47 -04:00
1e8b000b41
- Finished the basic framework for the ACME Crimenet Computer.
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- Added a skateboard and VHS cassette for the video music clues.
- Reworked more materials to have a common parent.
2025-08-12 04:55:21 -04:00
d43f771281
- Reworked paint materials to all be variants of white.
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- Refined lighting in the three main studios.
2025-08-11 04:56:12 -04:00
fd6eed9adc
- Started work on proper lighting for the sets.
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- Did a bit more work on the ACME Crimenet Computer.
2025-08-10 05:00:46 -04:00
3e71a49a54
- Added more functionality and animation to the ACME Crimenet Computer.
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- Working on improved lighting.
2025-08-08 04:19:12 -04:00
4e2819771f
- Asia and South America are finished.
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- Added line width adjustments to correct map UV projection issues.
2025-07-26 00:35:09 -04:00
613a11c7ef
Added North America floor map.
2025-07-24 21:13:55 -04:00
83e08ed403
Correct/incorrect events are now guaranteed to fire only from the marker owner.
2025-07-20 20:45:15 -04:00
Jamie Greunbaum
e557398084
- Maps now properly reset when randomised.
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- Some countries are now "hard mode" options, and are not chosen by default.
- Map dot switched to a quad to save on triangles.
- Map borders SDF updated to be more repeatable when making new maps.
- Added looping options to SFX.
- Added a "Carmen In Jail" SFX event.
- Added a curved TV monitor model for video player.
- Added a loot image URL setting for the case list entries.
2025-06-30 02:37:34 -04:00
Jamie Greunbaum
05cf67b1e2
- Location board orientation corrected to properly match Unity axes.
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- Markers are no longer thrown when dropped while walking.
- Markers stay much more stable and are far less prone to falling over.
- Rounds 2 and 3 properly sync to other clients.
2025-06-26 17:09:42 -04:00
Jamie Greunbaum
44b78fb8b8
- Floor maps were made a more appropriate size, and gameplay timing adjusted.
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- Markers now become entirely vertical when dropped by non-VR players.
- Created more music loops.
2025-06-25 03:35:38 -04:00
Jamie Greunbaum
b117a18c5c
Work has begun on the Europe map.
2025-06-24 04:27:10 -04:00
Jamie Greunbaum
f69cb5350c
Map markers now freeze on two failures or one success, and are more accurate.
2025-06-22 16:28:34 -04:00
Jamie Greunbaum
6cb81308f7
- Added functional map points, and a mostly-functional map marker.
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- Added the missing Top Grunge portrait and intro theme.
- Added In Jail and Video Music Clue sound effects.
2025-06-21 23:39:32 -04:00
Jamie Greunbaum
621ffcaea9
- Created a fully-populated map of Africa for round 3.
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- Added placeholder portraits for all crooks.
2025-06-20 04:13:15 -04:00
Jamie Greunbaum
acdf54f8f5
Recover The Loot is now completely functional as a game mode, and can be
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controlled entirely with the host card.
2025-06-16 21:36:50 -04:00
Jamie Greunbaum
e8d7242816
Location board should now be fully functional, and has placeholder textures.
2025-06-15 23:14:55 -04:00
Jamie Greunbaum
00c171b7e5
- Finished animations for the location board.
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- Reorganised a bunch of source files.
2025-06-13 20:41:36 -04:00
Jamie Greunbaum
a7adf219f6
- Added a prototype location board model with spinner animations.
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- Added some more music and sound effects.
2025-06-12 23:53:10 -04:00
Jamie Greunbaum
0bb3036c53
Risk cards are partly implemented.
2025-06-08 03:13:33 -04:00
Jamie Greunbaum
a27223e2b2
Lightning round is now mostly implemented.
2025-06-04 03:31:43 -04:00