ActualHorse
a2e433d3fb
- Reorganised case files by year of original broadcast.
...
- Marked Bad Day On Broadway as complete.
2025-11-24 17:39:58 -05:00
ActualHorse
c028375889
- Started work on adding Bad Day On Broadway.
...
- Added Double Trouble portrait, In Jail and jail calls.
- Improved Eartha Brute's North America jail call.
2025-11-23 18:01:13 -05:00
ActualHorse
999f912c47
- Corrected an issue that mislabeled Lviv as being in Turkey.
...
- Jail calls audio sample rate reduced to 11,025 Hz.
2025-11-17 17:02:55 -05:00
ActualHorse
cd87541331
Recreated Tsealing The Tsar Bell, plus Eartha Brute's portrait and jail calls.
2025-11-17 05:14:43 -05:00
ActualHorse
d19fb14c91
- Replaced YouTube video links with Google Drive links instead.
...
- Created a prefab for the case file list entry for The Williamsburglary.
2025-09-26 03:11:04 -04:00
ActualHorse
04e088fb12
- Added the proper SFX for when Carmen escapes at the end of the final round.
...
- Added buzzer sound when final round ends with a time-out.
2025-09-24 15:20:09 -04:00
ActualHorse
e17bbf3c87
Fixed an error that caused players in round 2 to be called in the wrong order.
2025-09-24 00:32:44 -04:00
ActualHorse
f52b030ded
Added a newspaper for round 3 that declares whether Carmen was caught.
2025-09-24 00:03:25 -04:00
ActualHorse
18f2f2eb16
Implemented the phone call during round 2.
2025-08-26 03:58:38 -04:00
ActualHorse
76b1352bd3
- Floor map markers have improved physics and weight.
...
- Added a delay for re-enabling buttons in Round 2, to prevent sync issues.
- Added a button to play a phone ringing sound after Round 2.
2025-08-25 04:54:08 -04:00
ActualHorse
b5dd078ee1
- Jail chain now shows and hides itself at the appropriate times.
...
- Jail chain now syncs a lot more smoothly.
2025-08-24 18:14:53 -04:00
ActualHorse
1f921988ef
- Foghorn and Crook In Jail animations implemented
...
- GameManager initialisation now also enables interactions no matter what
- Markers are no longer unnecessarily deactivated at the end of a round
- Markers have better physics when dropped and disabled
- Attempted to add fallback support to video players
2025-08-23 23:02:39 -04:00
ActualHorse
26d6b5e828
The final round broke again. Changing the marker reset method fixed it? Okay.
2025-08-23 11:00:52 -04:00
ActualHorse
359ef58a33
- Fixed a bug that caused the crook portrait to never update except on owner.
...
- Reduced polygon count of drywall meshes.
- Improved triangulation of the TV screen.
- Improved lightmaps, and reduce their size.
- Added video player to show Patty Larceny going to jail.
- Added temporary Patty In Jail tune.
- Added a new interface to the host card for these experimental features.
2025-08-23 04:52:48 -04:00
ActualHorse
4ce42596b7
Added a video player for the end credits.
2025-08-22 04:37:55 -04:00
ActualHorse
a4f9c416a4
Stopping videos now also resets the video index variable.
2025-08-21 15:19:26 -04:00
ActualHorse
5f19645fee
- Video player no longer replays old videos when someone enters the world late.
...
- Added more ownership changes to the round 1 game manager.
- Cleaned up the lightning round effect playback code.
2025-08-19 05:10:30 -04:00
ActualHorse
5f9b1bad15
- Modem and destination sign now correctly sync for all players.
...
- Case Manager now ensures proper ownership for whoever loads the case file.
2025-08-18 21:30:16 -04:00
ActualHorse
08f38f8a7f
- Added more proper drywall panels.
...
- Added a proper mesh for the location board enclosure.
2025-08-16 19:45:18 -04:00
ActualHorse
34304c02f6
- Added all necessary jail cell calls for Patty Larceny.
...
- Replaced some of the stage walls with properly UV mapped drywall segments.
- Improved the podium ownership trigger.
- Added a few more light probes and adjusted reflection probes.
2025-08-16 04:24:40 -04:00
ActualHorse
1f8f4f9de3
Made the audience benches a proper mesh with proper UVs.
2025-08-15 04:46:52 -04:00
ActualHorse
799e5a8955
- Finally added a thunder sound before the Lightning Round.
...
- Made many improvements to the host interface so things can run more smoothly.
2025-08-14 21:37:46 -04:00
ActualHorse
7b5fa6d83a
It seems the bug where the wrong first map is shown is finally fixed.
2025-08-13 19:25:16 -04:00
ActualHorse
e4b901a172
- Added more sound effects for the ACME Crimenet Computer.
...
- Reorganised sound effects so that general purpose ones are named as such.
- Compressed a reflection map we aren't even using right now just because.
2025-08-13 04:37:32 -04:00
ActualHorse
4c9f5a0883
Clue image in the ACME Crimenet Computer now resets correctly.
2025-08-13 03:28:37 -04:00
ActualHorse
1e8b000b41
- Finished the basic framework for the ACME Crimenet Computer.
...
- Added a skateboard and VHS cassette for the video music clues.
- Reworked more materials to have a common parent.
2025-08-12 04:55:21 -04:00
ActualHorse
fd6eed9adc
- Started work on proper lighting for the sets.
...
- Did a bit more work on the ACME Crimenet Computer.
2025-08-10 05:00:46 -04:00
ActualHorse
22a25b65d8
- Player podiums are claimed when teleported to.
...
- Fixed issue that caused screens to not reset after the final round.
- Fixed render target for videos so the aspect ratio is correct.
- Tweaked a bunch of textures and various unimportant things.
2025-08-03 19:26:50 -04:00
ActualHorse
cc7a4cd299
- Video player now works on auxilliary screens.
...
- The Chase modified to be much faster paced, and easier to read clues faster.
- Text on the host card during round 2 is hopefully a lot more readable now.
- Added simple teleports from backstage to the play area.
2025-08-01 23:34:55 -04:00
ActualHorse
8ea69143d9
Map loading code reworked to queue and auto-download multiple atlases.
2025-07-27 04:06:39 -04:00
ActualHorse
4e2819771f
- Asia and South America are finished.
...
- Added line width adjustments to correct map UV projection issues.
2025-07-26 00:35:09 -04:00
ActualHorse
2f6a6a37d0
Sync issues were resolved enough to continue development.
2025-07-15 23:39:05 -04:00
ActualHorse
c3c6c51f47
Tiebreaker is now functional, and accounts for retries and three-way ties.
2025-07-13 02:23:25 -04:00
ActualHorse
6de4cef1aa
- Added correct and incorrect buzzers during multiple choice rounds.
...
- Fixed sync issues with map displays.
- Fixed sync issues with podium ownership changes after a reset.
2025-07-11 03:02:28 -04:00
ActualHorse
1bb921d8ed
- Final round reworked to support map display.
...
- Removed Final Round host card, since it's a duplicate anyway.
2025-07-10 16:38:24 -04:00
ActualHorse
45ed829373
- Added a multi-display system to the clue screen.
...
- Maps are now available during the standard multiple choice sections.
2025-07-10 04:10:59 -04:00
ActualHorse
4901df0a2d
Rewrote video player code to be simpler and more useful for our purposes.
2025-07-03 03:54:06 -04:00
ActualHorse
34dc13c8f6
- Loot image is now downloaded with the case file and applied to Round 2.
...
- Added a missing string converter entry for Top Grunge.
2025-06-30 23:29:21 -04:00
Jamie Greunbaum
e557398084
- Maps now properly reset when randomised.
...
- Some countries are now "hard mode" options, and are not chosen by default.
- Map dot switched to a quad to save on triangles.
- Map borders SDF updated to be more repeatable when making new maps.
- Added looping options to SFX.
- Added a "Carmen In Jail" SFX event.
- Added a curved TV monitor model for video player.
- Added a loot image URL setting for the case list entries.
2025-06-30 02:37:34 -04:00
Jamie Greunbaum
44b78fb8b8
- Floor maps were made a more appropriate size, and gameplay timing adjusted.
...
- Markers now become entirely vertical when dropped by non-VR players.
- Created more music loops.
2025-06-25 03:35:38 -04:00
Jamie Greunbaum
b117a18c5c
Work has begun on the Europe map.
2025-06-24 04:27:10 -04:00
Jamie Greunbaum
557ec5b239
- Floor markers now properly detect correct/incorrect placements.
...
- Implemented correct/incorrect sounds.
2025-06-22 04:44:30 -04:00
Jamie Greunbaum
6cb81308f7
- Added functional map points, and a mostly-functional map marker.
...
- Added the missing Top Grunge portrait and intro theme.
- Added In Jail and Video Music Clue sound effects.
2025-06-21 23:39:32 -04:00
Jamie Greunbaum
621ffcaea9
- Created a fully-populated map of Africa for round 3.
...
- Added placeholder portraits for all crooks.
2025-06-20 04:13:15 -04:00
Jamie Greunbaum
7300259bf2
- Added Crook intro themes, and integrated them into Round 2.
...
- Reorganised materials into more texture-oriented categories.
2025-06-18 03:07:14 -04:00
Jamie Greunbaum
43bed62c7e
- Added a briefing to the beginning of round 2, with intention to add more.
...
- Cleaned up a lot of code to help make development smoother in the future.
2025-06-17 04:50:05 -04:00
Jamie Greunbaum
e8d7242816
Location board should now be fully functional, and has placeholder textures.
2025-06-15 23:14:55 -04:00
Jamie Greunbaum
7484ba3dd7
Once again fixed the bug that made risk cards not work right. It came back at
...
some point during the hundreds of useless fucking merge conflicts that had to
be resolved. Fuck Linus Torvalds.
2025-06-08 23:13:31 -04:00
Jamie Greunbaum
9f754c2faa
Added chase music that may end up being temporary, but is usable.
2025-06-07 04:47:29 -04:00
Jamie Greunbaum
818cefa74f
- The Chase is now fully implemented. It's scary how fast this is happening.
...
- Changed shaders for the ACME Crimenet logo to something with proper alpha.
- Implemented EasyQuestSwitch for mobile optimisation.
2025-06-06 04:39:00 -04:00