24 Commits

Author SHA1 Message Date
b4ff4d4a88 Cameras during Round 1 are now mostly automated. Still needs work, though. 2025-12-19 05:13:58 -05:00
14e8d806d2 Microphones and silencers sync properly now. 2025-12-08 19:28:46 -05:00
b979f37de8 - Added a camera anchor object to auto-configure camera settings.
- Added anchor positions for all the cameras during all three rounds.
- Added a separate video display for round 2 specifically for a camera view.
2025-09-30 04:45:55 -04:00
7e9f16c493 - Jail phone pickupability syncs better, though still not perfectly.
- Ownership of game objects now transfers on game mode initialisation.
2025-09-29 17:36:17 -04:00
7f93ebe6b2 Added indicators to round 1 that show the video load status for each player. 2025-09-15 15:16:15 -04:00
cfd9defc1f - Audience silencer implemented, and only enabled for first two rounds.
- Host teleport button enables on case load/respawn, and disables on teleport.
- Videos no longer infinitely retry loading.
- Improved lightmapping quality.
- Removed kernelsCache folder from index.
2025-09-05 17:57:45 -04:00
8bc733459e - Added a pedestal to round 1 podiums to keep player eye heights more equal.
- Fixed an issue that seems to cause loading case files to crash.
2025-08-30 23:42:45 -04:00
d9f6ba0ec5 - Added "microphones" to key areas.
- Added deinitialisers to the GameManager subclasses.
2025-08-27 04:45:24 -04:00
18f2f2eb16 Implemented the phone call during round 2. 2025-08-26 03:58:38 -04:00
1f921988ef - Foghorn and Crook In Jail animations implemented
- GameManager initialisation now also enables interactions no matter what
- Markers are no longer unnecessarily deactivated at the end of a round
- Markers have better physics when dropped and disabled
- Attempted to add fallback support to video players
2025-08-23 23:02:39 -04:00
359ef58a33 - Fixed a bug that caused the crook portrait to never update except on owner.
- Reduced polygon count of drywall meshes.
- Improved triangulation of the TV screen.
- Improved lightmaps, and reduce their size.
- Added video player to show Patty Larceny going to jail.
- Added temporary Patty In Jail tune.
- Added a new interface to the host card for these experimental features.
2025-08-23 04:52:48 -04:00
0c7c929167 - Videos are now preloaded before being played to reduce awkward pauses.
- Functions for changing host ownership were added to game and case managers.
- Updated Patty's Africa call.
- Due to issues, this reverts commit 5f19645feec3487853ef3da1bdc8d3513fe2be82.
2025-08-20 23:19:57 -04:00
2bf76f34cd Oh, boy, there's a lot here.
- Added a functioning Modem.
- Added a destination sign at the Modem's destination location.
- Intro video transcripts are now optional in case files.
- Added a proper endgame handler for round 1.
- Fixed a lot of formatting for text between rounds.
- Fixed a bug that showed the wrong text if all round 3 markers are exhausted.
- Shortened time to detect improperly placed markers by just a bit.
2025-08-18 04:19:21 -04:00
34304c02f6 - Added all necessary jail cell calls for Patty Larceny.
- Replaced some of the stage walls with properly UV mapped drywall segments.
- Improved the podium ownership trigger.
- Added a few more light probes and adjusted reflection probes.
2025-08-16 04:24:40 -04:00
27da1f5bf4 - Interaction text finally made properly visible.
- ACME Crimenet Computer clue images no longer infect the host card.
- The Chase now begins without an awkward delay beforehand.
2025-08-14 05:19:23 -04:00
1841c72eaf Added a music fadeout. 2025-08-03 21:15:57 -04:00
9b08bcc6e9 - Host panel now has tabs for different rounds, and tab selection indicators.
- Added buttons to reset and load into a new round at will.
- Music and sound effects are now stopped when loading a new round.
- Podiums properly reset when round 1 is reloaded.
2025-07-23 18:54:19 -04:00
1bb921d8ed - Final round reworked to support map display.
- Removed Final Round host card, since it's a duplicate anyway.
2025-07-10 16:38:24 -04:00
Jamie Greunbaum
09dcf1a6db Round 3 is now fully implemented. The game can be theoretically finished. 2025-06-22 20:51:01 -04:00
Jamie Greunbaum
7300259bf2 - Added Crook intro themes, and integrated them into Round 2.
- Reorganised materials into more texture-oriented categories.
2025-06-18 03:07:14 -04:00
Jamie Greunbaum
43bed62c7e - Added a briefing to the beginning of round 2, with intention to add more.
- Cleaned up a lot of code to help make development smoother in the future.
2025-06-17 04:50:05 -04:00
Jamie Greunbaum
acdf54f8f5 Recover The Loot is now completely functional as a game mode, and can be
controlled entirely with the host card.
2025-06-16 21:36:50 -04:00
Jamie Greunbaum
73f5d4fe1c Serious work has started on Round 2, and also a system for loading case files. 2025-06-15 04:28:44 -04:00
Jamie Greunbaum
00c171b7e5 - Finished animations for the location board.
- Reorganised a bunch of source files.
2025-06-13 20:41:36 -04:00