31 Commits

Author SHA1 Message Date
e4178f8b76 - ACME Crimenet Computer can now show messages that only the host can see.
- Added a doorway between the spawn room and the control room.
- Video load indicators set to a hidden position by default.
- Renamed "Assorted Textures" folder to "Assorted"; they're not textures.
- Removed superfluous debug statements from CaseVideoSyncPlayer.
2025-12-13 17:06:59 -05:00
6ed24ffb01 Clue monitor looks much fancier and more authentic to the original design. 2025-12-11 22:42:47 -05:00
2da0d86688 Improved the look of the clue monitor. 2025-12-11 05:10:10 -05:00
15aea94ace - Added a wall between the camera room and the spawn area. Just because.
- Spawn area is now more spread out so players don't spawn in the same spot.
2025-12-10 23:19:51 -05:00
2d293d8129 - Added a filing cabinet model with functioning drawers.
- Added jail calls and portrait for Wonder Rat.
- Chain link texture made white instead of gray.
2025-12-01 00:03:25 -05:00
ea4d29c8c7 - Lightning round now cancels buzz-in period when there's no answer or buzz-in.
- Moved seat trigger for player pedestals to be permanently on the floor.
- Shifted cards and buzzers on the round 1 podium to fit the new design.
- Further improved round 1 podium lightmaps.
2025-10-05 19:45:53 -04:00
02bf062e4f - Added a proper nameplate to the round 1 podium.
- Player pedestals are now larger.
- Improved a number of lightmaps.
2025-10-05 04:40:57 -04:00
dcb73bce00 Reworked round 1 podium design to be closer to the original design. 2025-10-03 21:22:22 -04:00
814aa1e352 Fixed wall plane lightmaps. 2025-10-03 15:19:35 -04:00
ebe8fad717 - Implemented a much nicer looking door for entering round 1.
- Improved door interactable so that the door closes itself after a short time.
- Improved position of some cameras in preparation for transitions later.
- Changed position of ACME Crimenet Computer so it doesn't bump the host.
2025-10-02 04:02:54 -04:00
f34a7b6147 - Video load indicators are now prefabs.
- Video load indicators now properly sync and update for all clients.
- Updated lightmaps for some of the walls.
2025-09-29 14:51:21 -04:00
902d983bce - Video load indicators now only show for hosts.
- Tweaked lightmaps.
2025-09-19 14:29:32 -04:00
058dab4318 - ClueVideoScreen updated to look more like an actual television.
- World map moved closer to the wall, and adjusted to avoid Z-fighting.
- Lightmap data adjusted to allow more padding between separate maps.
2025-09-16 13:51:38 -04:00
32e3e4babe Camera console enables and disables correctly when permission is toggled. 2025-09-14 05:19:34 -04:00
ad5450fcbd - Moved cameras to logical locations in the round 1 room.
- Adjusted Modem teleport effect to hopefully fix rendering issues.
- Adjusted lighting, and added some to the alleyway.
2025-09-10 19:19:56 -04:00
15030302ab - Added decorative map and flags behind players during round 1.
- Host teleport buttons no longer disappear once used.
2025-09-10 02:25:51 -04:00
9c20a8fb20 - Added floor tiles to round 1 and 2 areas.
- Added a door and steps to round 1 area.
- Added an entrance teleport button to the spawn area.
- Host teleport buttons disabled if the player doesn't have host permissions.
- Reflection probes tweaked a bit.
2025-09-09 03:48:03 -04:00
6ca24773b0 Choice cards now cycle colours on every new question. 2025-09-05 20:24:44 -04:00
cfd9defc1f - Audience silencer implemented, and only enabled for first two rounds.
- Host teleport button enables on case load/respawn, and disables on teleport.
- Videos no longer infinitely retry loading.
- Improved lightmapping quality.
- Removed kernelsCache folder from index.
2025-09-05 17:57:45 -04:00
a428d0b126 - Player platforms now function exactly as intended.
- Raised floor height of Round 1, and added wood beams around the edge.
- Improved lightmap quality without increasing size.
2025-09-04 19:06:32 -04:00
359ef58a33 - Fixed a bug that caused the crook portrait to never update except on owner.
- Reduced polygon count of drywall meshes.
- Improved triangulation of the TV screen.
- Improved lightmaps, and reduce their size.
- Added video player to show Patty Larceny going to jail.
- Added temporary Patty In Jail tune.
- Added a new interface to the host card for these experimental features.
2025-08-23 04:52:48 -04:00
d49fbdf827 Added light probes to the spawn area and rebuilt lighting. 2025-08-22 01:50:10 -04:00
2bf76f34cd Oh, boy, there's a lot here.
- Added a functioning Modem.
- Added a destination sign at the Modem's destination location.
- Intro video transcripts are now optional in case files.
- Added a proper endgame handler for round 1.
- Fixed a lot of formatting for text between rounds.
- Fixed a bug that showed the wrong text if all round 3 markers are exhausted.
- Shortened time to detect improperly placed markers by just a bit.
2025-08-18 04:19:21 -04:00
08f38f8a7f - Added more proper drywall panels.
- Added a proper mesh for the location board enclosure.
2025-08-16 19:45:18 -04:00
34304c02f6 - Added all necessary jail cell calls for Patty Larceny.
- Replaced some of the stage walls with properly UV mapped drywall segments.
- Improved the podium ownership trigger.
- Added a few more light probes and adjusted reflection probes.
2025-08-16 04:24:40 -04:00
1f8f4f9de3 Made the audience benches a proper mesh with proper UVs. 2025-08-15 04:46:52 -04:00
29b690029b - Implemented the Video Music Clue skateboard.
- Added image clues to the ACME Crimenet Computer.
- Improved functionality of the ACME Crimenet Computer.
2025-08-13 02:09:47 -04:00
d43f771281 - Reworked paint materials to all be variants of white.
- Refined lighting in the three main studios.
2025-08-11 04:56:12 -04:00
fd6eed9adc - Started work on proper lighting for the sets.
- Did a bit more work on the ACME Crimenet Computer.
2025-08-10 05:00:46 -04:00
3e71a49a54 - Added more functionality and animation to the ACME Crimenet Computer.
- Working on improved lighting.
2025-08-08 04:19:12 -04:00
Jamie Greunbaum
9250689c8e Initial commit. 2025-05-23 04:06:11 -04:00