279 Commits

Author SHA1 Message Date
e485d0d992 - Modem camera transition now has zoom animations.
- Added a CameraAnchor and follower for the winning player in round 2.
- Round 2 now has a more reliable check for when the call ends.
- CameraAnchor can now follow different areas of a player's body.
- CameraTimedSwitcher can now choose to always reactivate when asked.
- Glass shatter effect now only works for hosts.
- CaseVideoSyncPlayer will no longer crash when skipping too fast in round 1.
- Fixed an erroneous camera switcher activation in round 3.
- Made a minor wording change to Eartha Brute's wanted poster.
2026-03-25 04:08:23 -04:00
69bc79ef7a Modem no longer permanently deactivates after one use. 2026-03-24 16:02:05 -04:00
001be2af0e - Refactored CameraTimedSwitcher to use an internal timer instead of delays.
- Added extra switchers to rounds 1 and 2 to better control camera transitions.
- Fixed improper camera switches on incorrect answers during round 2.
2026-03-24 05:16:30 -04:00
15cf4be640 - Changed TimerOverlay to CameraOverlay and genericised it a bit.
- Made the newspaper overlay a proper CameraOverlay object.
- Added a purple trim to the round 1 walls.
- Fixed the shape and lightmaps on the round 1 doorway stairs.
- Slowed down and tweaked the opening doorway camera shot.
2026-03-24 00:18:09 -04:00
35fa358e19 Added more offset to TimerOverlay; old value was too small for VRChat to see. 2026-03-23 03:15:15 -04:00
bc2ca5cc2f Added an overhead scoreboard so players can see the final round timer. 2026-03-22 20:40:48 -04:00
95bdc941b6 Timer and marker counter are shown on camera during round 3. 2026-03-22 16:51:39 -04:00
0b6a8440fc - Camera follower will now track the upper-midsections of VRChat players.
- Camera tracking now has a follow speed setting.
- Camera anchor FOV scaler is now a separate object.
- Camera overlays now overlay properly once again.
- Implemented a much better check for whether a camera was detached.
- Improved code that detects when a game is over, and why it ended.
- Tweaked ending camera animation timing.
2026-03-21 01:02:39 -04:00
6b376463ba - Added blinds to round 1 window.
- Round 1 window shatter effect now plays at more random pitches.
- Added a proper camera switcher for the Chase intro, and adjusted timing.
- Added the basic ability for a camera to follow multiple players.
2026-03-20 03:53:34 -04:00
718cb33ac8 - Improved camera switcher enable/disable code.
- Added new round 1 switchers, and fixed overlap issues with the existing ones.
- Improved camera switch buttons on the host panel.
- Potato Mode button on the camera host panel now toggles properly.
- Potato Mode button renamed to the more appropriate Performance button.
- Glass shatter window effect now works from both directions.
- Round 1 window looks much prettier.
- Added the ability to scroll through overflowing text on the host card.
- Improved scrolling on the credits panel.
2026-03-19 05:26:17 -04:00
026e3c64a2 Added a trigger for jumping out the window from inside the round 1 room. 2026-03-18 04:45:33 -04:00
5b7747a18b Camera movements now sync across clients. 2026-03-17 02:07:31 -04:00
5ae3828333 Changed audio settings to also not preload on Android and iOS. 2026-03-16 20:13:26 -04:00
753387f84e Increased bass/treble of round 2 victory music. 2026-03-16 18:11:14 -04:00
9a630ecd1f - Added victory music to round 2.
- Host card buttons finally properly activate and deactivate during round 2.
- Added tags to camera controller errors in each round manager.
2026-03-16 17:27:28 -04:00
05b5b10715 - Adjusted timing of confetti cannons and music end during round 2.
- Location Board now properly initialises, including randomised colours.
- Location Board no longer relies on any NetworkCallable functions.
- Redrew Patty Larceny and Eartha Brute portraits.
- Changed all audio files to not preload.
- Updated occlusion culling data.
2026-03-16 03:21:16 -04:00
0ed42c4601 Tweaked timing of confetti cannons in round 2 to sync better with the cameras. 2026-03-15 01:33:52 -04:00
92e3bf7bcb Added confetti cannons to round 2. 2026-03-14 16:32:35 -04:00
c0b9374bd6 - Added placeholders for the remaining static Wanted posters.
- Reworked credits display to be more efficient and easy to edit.
- Renamed the Wood shader to a more appropriate and genericised name.
- Reorganised static Wanted posters into their own folder.
2026-03-14 05:40:34 -04:00
bf24828b41 - Created static Wanted posters for all crooks, including Carmen Sandiego.
- Tweaked font SDF maps to be much smaller in size while still looking good.
- Loot image downloading is now handled globally by CaseManager.
- LocationBoard and MissingPoster now get their loot image from CaseManager.
- Recompressed a lot of textures to try to save space.
- Enabled streaming mipmaps on all textures, and texture streaming globally.
- Updated occlusion culling data for the first time in a while.
2026-03-13 03:59:44 -04:00
b0995571c0 This is a big one:
- Added more camera switches to the end of round 3.
- Made round 3 camera animations reset more reliably.
- Added more decorations, including self-updating Wanted and Missing posters.
- Added a crook portrait for Carmen Sandiego as part of the above.
- Uncommented seemingly useless code in CaseVideoSyncPlayer; not so useless.
- RandomVideoPlayer now sets ownership properly on ownership transfer.
- Location board crook portraits no longer use a shared material.
- Lowered resolution of crook portraits.
- Paper materials now have their normal map on the detail UVs instead.
- Drew more of Robocrook's lower half, and filled out his portrait more.
2026-03-12 04:46:43 -04:00
6ba521ea56 - Added a method for animating FOV, and added it to the ending cameras.
- Started reworking Modem cameras.
- Finally fixed ScreenUV shader, so the Modem's static looks correct.
2026-03-11 02:34:00 -04:00
23133f3aee Recover The Loot briefing now correctly replaces text on repeat playthroughs. 2026-03-09 01:46:29 -04:00
d2072c4fcf - Added a title animation for The Chase.
- Lightning Round SFX no longer play in nested NetworkEventTarget.All function.
2026-03-09 01:46:11 -04:00
7b9d6c08e6 Added a small delay to video loading, which seems to load them more reliably. 2026-03-07 21:03:13 -05:00
380df620cf Added Kneemoi jail calls. 2026-03-07 20:57:26 -05:00
d3fde01005 Host card now switches auto-hold based on whether user is in VR or on desktop. 2026-02-21 21:49:17 -05:00
0d75f15d3d - Added logo and camera movements to the start of a new game.
- Improved look of the location board in round 2.
- Fixed "Only Camera Capture" layer to possibly actually do that.
2026-02-16 23:19:44 -05:00
edc3a80f96 Added some raw art files to the repository. 2026-01-01 05:14:54 -05:00
77e302f9c3 Buzz-in flashing now resets properly when the flashing is finished. 2026-01-01 05:14:16 -05:00
b319d3fb20 Ending player now disappears when the round ends or is reset mid-playback. 2026-01-01 05:07:57 -05:00
af259fa188 Made the spinning newspaper a render target so it can be shown on camera. 2025-12-27 17:42:21 -05:00
3dec7c19ee Added a trigger to activate the host/winner camera when the winner crosses it. 2025-12-27 00:42:09 -05:00
0ed7e328d6 - Added extra camera switches to the tiebreaker in round 1.
- Fixed the buzzers in the tiebreaker round not resetting correctly.
- Added functions to AudioManager to check if music or effects are playing.
- Added extra camera switches to the end of round 2.
2025-12-26 13:57:22 -05:00
744a794707 Improved camera interactions in round 1. 2025-12-24 03:26:38 -05:00
e035f26d8d - CameraTimedSwitcher now supports single-loop camera switches.
- CameraTimedSwitcher now supports unique timings for each cut.
- CameraTimedSwitcher now executes callbacks correctly and consistently.
2025-12-23 14:54:00 -05:00
27abad7657 - Reworked CameraTimedSwitcher to be able to execute callback functions.
- Cameras are thus much more reliable and less likely to desync in round 2.
2025-12-23 05:03:14 -05:00
2281fae54e - Location board syncs much more reliably, and with less NetworkCallables.
- Jail chain syncs properly and disables itself, regardless of ownership.
- Also did some work with the cameras in round 2.
2025-12-22 03:38:38 -05:00
7faece4539 Took a detour to implement many necessary changes:
- Video player has been made a central object to improve reliability.
- Location board buttons on host card now indicate where items are.
- Jail Chain now syncs properly once again.
2025-12-22 00:18:08 -05:00
743c9cde75 Did a lot more work on cameras, but also the video player itself. More later. 2025-12-21 04:45:31 -05:00
82606881b3 - Improved camera switching code to allow for more versatile camera direction.
- Added additional camera layouts for round 2 and 3.
2025-12-20 23:19:19 -05:00
08897ba99f Added lots more camera moves and such to rounds 2 and 3. 2025-12-20 02:57:40 -05:00
2b0ce68959 Started work on round 2 and 3 camera setups. 2025-12-19 15:28:58 -05:00
b4ff4d4a88 Cameras during Round 1 are now mostly automated. Still needs work, though. 2025-12-19 05:13:58 -05:00
87f73af3a3 Lighting Round lighting animation fixed to not be randomly delayed. 2025-12-18 20:25:20 -05:00
874dc94cfa - Marker lamps glow much brighter now.
- Added a live indicator lamp over the door to the camera room.
- All set walls are now proper models and not just stretched cubes.
- Tweaked glow effect on clue screen.
- Removed post processing filter on the video capture camera.
- Lightmaps updated to pack lighting data more efficiently.
2025-12-16 14:47:57 -05:00
36cb9813d7 - Added camera anchors for round 1 to focus on important props.
- Added camera anchors for round 3 that focus on newly activated markers.
- Added a missing username credit in the credits document.
- Adjusted seat prefab to try to match where the player's butt would be.
- Started on Kneemoi's jail call files.
2025-12-15 03:33:11 -05:00
64cd63bc8f Changed Reflection Probe staticness for a few objects. 2025-12-14 17:37:21 -05:00
e4178f8b76 - ACME Crimenet Computer can now show messages that only the host can see.
- Added a doorway between the spawn room and the control room.
- Video load indicators set to a hidden position by default.
- Renamed "Assorted Textures" folder to "Assorted"; they're not textures.
- Removed superfluous debug statements from CaseVideoSyncPlayer.
2025-12-13 17:06:59 -05:00
d7dc38e58a - Added extra detail to the clue video screen.
- Slightly reworded The Chase intro.
2025-12-13 06:22:20 -05:00