23 Commits
Author SHA1 Message Date
ActualHorse a4dd9a4cba - Added Top Grunge jail calls.
- Added Flash projects for Patty, Grunge, Kneemoi, and Contessa In Jail.
- Added a version of the jail door slam sound.
- Added a script to automate building animations from the above two things.
2026-06-30 13:55:20 -04:00
ActualHorse 6721bc1729 - Added an unfinished The Brazen Bean Bamboozlement to the list of cases.
- Lightning round now supports clue images.
- Added Canadian province borders file to the map maker files.
2026-06-27 14:47:47 -04:00
ActualHorse 7b22f71a54 - ACME Crimenet Computer's pickups now sync and spawn correctly.
- Video Music Clue camera anchor now syncs attachments properly.
- Fixed painting on the door jamb in the engineering room.
2026-06-25 01:54:39 -04:00
ActualHorse 9f7f2ea92f - Added trash bags to the alleyway.
- Added missing collision to some alleyway objects.
2026-06-22 20:08:09 -04:00
ActualHorse 9a42b37428 Tiebreaker data no longer needs to be downloaded each time it's rerolled. 2026-06-22 03:07:21 -04:00
ActualHorse 1f8eeadb08 Changed the data format for tiebreaker rounds. 2026-06-21 21:46:29 -04:00
ActualHorse dfaa5a9132 Cameras are now hidden when a player is not allowed to operate cameras. 2026-06-21 19:33:52 -04:00
ActualHorse 6564e16236 - Tiebreaker panel now has a button to load a new tiebreaker question.
- Tiebreaker now auto-advances when the correct answer is chosen.
- Check mark glyph is now lower resolution to save memory.
2026-06-21 18:34:06 -04:00
ActualHorse fb82ae0a96 Player position marker in round 3 works once again. 2026-06-20 12:19:47 -04:00
ActualHorse c7e74b786b Updated camera system. 2026-06-20 12:19:14 -04:00
ActualHorse bd144ac6fe Fixed interpolation/respawn bugs with the cameras by removing VRCObjectSync. 2026-06-20 11:25:20 -04:00
ActualHorse 48833bd254 - Added newspapers to the newsstand in the alleyway.
- Improved look of Missing and Wanted posters.
- Made door jamb in the alleyway more accurate to the show.
- Added porch lights outside the door in the alleyway.
- Increased size of lightmaps for the round 1 door, since there's lots of room.
2026-06-20 02:49:55 -04:00
ActualHorse df667a2764 - Adjusted shoes quad to have some depth.
- Added newspapers to the newsstand.
2026-06-18 13:29:31 -04:00
ActualHorse f068fbbc51 Added more alleyway decorations. 2026-06-17 02:33:34 -04:00
ActualHorse a6579f430e Added decorative pipe and nondescript device to the alleyway. 2026-06-14 23:58:37 -04:00
ActualHorse 1085d5a3c0 This change should fix objects lagging behind animations for some props. 2026-06-06 23:55:22 -04:00
ActualHorse 80a8471a5f Set Lightning Strike as the current default Lightning Round effect again. 2026-06-06 23:54:30 -04:00
ActualHorse 5bb080d546 - Removed final remnants of LightSync from the project.
- Fixed jail chain potentially calling a GameManager function on all clients.
2026-06-05 15:02:18 -04:00
ActualHorse 13df56eb89 Fixed chain somehow losing its metallicness. 2026-06-05 14:58:56 -04:00
ActualHorse 3212a32e46 Added a chalkboard to the alleyway. 2026-06-02 03:37:23 -04:00
ActualHorse ad6b47c536 - Added a card holder mesh for the host card spawner.
- Pickupable objects for various props changed to use VRCObjectSync.
- Live indicator now uses the new lamp model from the ACME Bugnet Alert.
- Light probes during round 1 illuminate contestants much better.
- Fixed lightmaps for the round 1 door.
- Changed import and mesh compression settings for many models.
2026-05-27 20:50:30 -04:00
ActualHorse f6c6c486a5 - Fixed lightmaps for round 1 door.
- Fixed orientation of engineering room door.
- Fixed orientation and lightmaps of decorative flags.
2026-05-26 11:22:09 -04:00
ActualHorse 5741151435 - Round 1 door now has a window above it.
- Round 1 door reoriented so that the Y axis is up.
2026-05-25 23:59:44 -04:00
254 changed files with 24906 additions and 10655 deletions
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globalScale: 1
rootMotionBoneName:
hasTranslationDoF: 0
hasExtraRoot: 0
skeletonHasParents: 1
lastHumanDescriptionAvatarSource: {instanceID: 0}
autoGenerateAvatarMappingIfUnspecified: 1
animationType: 0
humanoidOversampling: 1
avatarSetup: 0
addHumanoidExtraRootOnlyWhenUsingAvatar: 1
importBlendShapeDeformPercent: 1
remapMaterialsIfMaterialImportModeIsNone: 0
additionalBone: 0
userData:
assetBundleName:
assetBundleVariant:
+4 -4
View File
@@ -5,7 +5,7 @@ ModelImporter:
internalIDToNameTable: []
externalObjects: {}
materials:
materialImportMode: 2
materialImportMode: 0
materialName: 0
materialSearch: 1
materialLocation: 1
@@ -36,7 +36,7 @@ ModelImporter:
meshes:
lODScreenPercentages: []
globalScale: 1
meshCompression: 0
meshCompression: 3
addColliders: 0
useSRGBMaterialColor: 1
sortHierarchyByName: 1
@@ -78,7 +78,7 @@ ModelImporter:
blendShapeNormalImportMode: 1
normalSmoothingSource: 0
referencedClips: []
importAnimation: 1
importAnimation: 0
humanDescription:
serializedVersion: 3
human: []
@@ -97,7 +97,7 @@ ModelImporter:
skeletonHasParents: 1
lastHumanDescriptionAvatarSource: {instanceID: 0}
autoGenerateAvatarMappingIfUnspecified: 1
animationType: 2
animationType: 0
humanoidOversampling: 1
avatarSetup: 0
addHumanoidExtraRootOnlyWhenUsingAvatar: 1
+1 -1
View File
@@ -36,7 +36,7 @@ ModelImporter:
meshes:
lODScreenPercentages: []
globalScale: 1
meshCompression: 0
meshCompression: 3
addColliders: 0
useSRGBMaterialColor: 1
sortHierarchyByName: 1
+3 -3
View File
@@ -5,7 +5,7 @@ ModelImporter:
internalIDToNameTable: []
externalObjects: {}
materials:
materialImportMode: 2
materialImportMode: 0
materialName: 0
materialSearch: 1
materialLocation: 1
@@ -78,7 +78,7 @@ ModelImporter:
blendShapeNormalImportMode: 1
normalSmoothingSource: 0
referencedClips: []
importAnimation: 1
importAnimation: 0
humanDescription:
serializedVersion: 3
human: []
@@ -97,7 +97,7 @@ ModelImporter:
skeletonHasParents: 1
lastHumanDescriptionAvatarSource: {instanceID: 0}
autoGenerateAvatarMappingIfUnspecified: 1
animationType: 2
animationType: 0
humanoidOversampling: 1
avatarSetup: 0
addHumanoidExtraRootOnlyWhenUsingAvatar: 1
Binary file not shown.
@@ -5,7 +5,7 @@ ModelImporter:
internalIDToNameTable: []
externalObjects: {}
materials:
materialImportMode: 2
materialImportMode: 0
materialName: 0
materialSearch: 1
materialLocation: 1
@@ -78,7 +78,7 @@ ModelImporter:
blendShapeNormalImportMode: 1
normalSmoothingSource: 0
referencedClips: []
importAnimation: 1
importAnimation: 0
humanDescription:
serializedVersion: 3
human: []
@@ -97,7 +97,7 @@ ModelImporter:
skeletonHasParents: 1
lastHumanDescriptionAvatarSource: {instanceID: 0}
autoGenerateAvatarMappingIfUnspecified: 1
animationType: 2
animationType: 0
humanoidOversampling: 1
avatarSetup: 0
addHumanoidExtraRootOnlyWhenUsingAvatar: 1
Binary file not shown.

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