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project-vivi/project.godot
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2026-09-24 01:32:11 -04:00

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; Engine configuration file.
; It's best edited using the editor UI and not directly,
; since the parameters that go here are not all obvious.
;
; Format:
; [section] ; section goes between []
; param=value ; assign values to parameters
config_version=5
[application]
config/name="Project Vivi"
config/version="0.0.1"
run/main_scene="uid://dmm0ycdsufmic"
config/features=PackedStringArray("4.7", "Forward Plus")
boot_splash/bg_color=Color(0, 0, 0, 1)
boot_splash/show_image=false
config/icon="res://icon.svg"
[autoload]
DebugMenu="*uid://cggqb75a8w8r"
[debug_draw_3d]
settings/addon_root_folder="res://addons/debug_draw_3d"
[display]
window/size/viewport_width=1280
window/size/viewport_height=720
window/hdr/request_hdr_output=true
window/stretch/mode="canvas_items"
window/stretch/aspect="expand"
window/vsync/vsync_mode=0
[editor_plugins]
enabled=PackedStringArray("res://addons/anthonyec.camera_preview/plugin.cfg", "res://addons/debug_menu/plugin.cfg", "res://addons/godot_state_charts/plugin.cfg", "res://addons/godotsteam/plugin.cfg", "res://addons/terrain_3d/plugin.cfg")
[file_customization]
folder_colors={
"res://Assets/Animations/": "gray",
"res://Assets/Classes/": "red",
"res://Assets/Input/": "yellow",
"res://Assets/Levels/": "orange",
"res://Assets/Scripts/": "purple",
"res://Assets/UI/": "pink",
"res://Assets/Visuals/": "green",
"res://Assets/Visuals/Materials/": "blue",
"res://Assets/Visuals/Meshes/": "yellow",
"res://Assets/Visuals/Shaders/": "teal",
"res://Assets/Visuals/Textures/": "purple"
}
[input_devices]
sensors/enable_accelerometer=true
sensors/enable_gravity=true
sensors/enable_gyroscope=true
sensors/enable_magnetometer=true
[layer_names]
3d_render/layer_1="Environment"
3d_render/layer_2="PhysicsProp"
3d_render/layer_6="Protagonist"
3d_render/layer_7="Antagonist"
3d_render/layer_8="Other Characters"
3d_physics/layer_1="World"
3d_physics/layer_2="Prop"
3d_physics/layer_5="Player"
3d_physics/layer_6="Character"
3d_physics/layer_7="Player Bones"
3d_physics/layer_8="Character Bones"
3d_physics/layer_9="Weapon"
3d_physics/layer_10="Item"
3d_physics/layer_13="Player Hurtbox"
3d_physics/layer_14="Opponent Hurtbox"
3d_physics/layer_15="Slice Target"
[orange_cat]
vendor_service/steam/app_id=480
[physics]
3d/run_on_separate_thread=true
3d/physics_engine="Jolt Physics"
common/physics_interpolation=true
[rendering]
rendering_device/driver.windows="d3d12"
lights_and_shadows/use_physical_light_units=true
lights_and_shadows/directional_shadow/size=16384
lights_and_shadows/directional_shadow/soft_shadow_filter_quality=5
lights_and_shadows/positional_shadow/soft_shadow_filter_quality=5
shader_compiler/shader_cache/strip_debug=true
global_illumination/gi/use_half_resolution=true
global_illumination/voxel_gi/quality=1
camera/depth_of_field/depth_of_field_bokeh_shape=2
environment/ssao/quality=4
environment/ssao/adaptive_target=0.0
environment/ssao/blur_passes=6
environment/ssil/quality=4
environment/ssil/half_size=false
environment/ssil/adaptive_target=0.0
environment/ssil/blur_passes=2
viewport/hdr_2d=true
anti_aliasing/screen_space_roughness_limiter/enabled=false
anti_aliasing/quality/use_debanding=true
scaling_3d/mode=2
scaling_3d/mode.ios=2
scaling_3d/mode.macos=2
environment/screen_space_reflection/half_size=false
global_illumination/sdfgi/probe_ray_count=2
environment/defaults/default_clear_color=Color(0, 0, 0, 1)
anti_aliasing/scale=1.0
anti_aliasing/mode=2
anti_aliasing/mode.ios=2
anti_aliasing/mode.macos=2
anti_aliasing/fsr_sharpness=0.2