85 Commits

Author SHA1 Message Date
69337bf3de - Added fence, barrel, trash can, and cardboard boxes to the alleyway.
- Added more light probes to alleyway.
- Added round 2 podium reset buttons to admin panel.
- Fixed ResetPodium function not having a parameter in PlayerPodiumRound2.
2026-04-28 05:10:40 -04:00
f10f7b6fe7 - Added proper podiums and pedestals to round 2.
- Countries in round 3 are now randomised on load instead of on initialisation.
- View tablet now properly resets position on spawn and despawn.
2026-04-26 15:28:50 -04:00
b7acd09315 - Reworked UV mapping and materials on map marker.
- Renamed dark green plastic material to its proper name.
- Adjusted host and player camera anchor far plane distances in round 3.
2026-04-23 15:59:37 -04:00
39e227f264 - Added ability for players without camera permissions to watch camera output.
- Added a tablet spawner to let players view said camera output.
- Added many more reflection probes to the alleyway to try to fill in gaps.
- Moved round 2 signage around to fit in the camera view better.
- Round 2 sign text changed to use SDF textures for better clarity.
- Created better gizmo icons for CameraAnchor and CameraSwitcher.
- Light strip on modem now uses an already-available SDF texture.
- Performance mode is now the default camera mode.
2026-04-23 03:50:44 -04:00
47eb6aae77 - Modem Arrivals and Tourist Information signs enable and disable correctly.
- Rearranged round 2 room to be closer to show-accurate.
- Adjusted compression and lightmapping for round 2's velvet ropes.
- Magazine rack is now a prefab.
2026-04-16 18:36:46 -04:00
3a68516eaf - Replaced placeholder podiums in round 2 with velvet rope.
- Video player more reliably loads videos on restarts.
2026-04-16 03:21:06 -04:00
28ab8cbe45 - Added a corkboard behind the wanted posters.
- Teleporter buttons change spawn for all but the host/admin/camera operators.
- Fixed wanted posters having improperly scaled normal maps.
2026-04-13 02:57:31 -04:00
4b882fab17 Fixed UVs on the round 1 wall with the window. 2026-04-12 15:28:16 -04:00
3fb8f6691a - Added a barrier in front of the city mural.
- Added collider to the news stand platform.
- Adjusted the size of the ACME Crimenet logo texture.
2026-03-31 14:54:50 -04:00
15f6ccdac5 - Added a magazine rack to the alley.
- Added a mural behind the round 1 window.
- Added details to the news stand.
- Added a small amount of glossiness to the paint materials.
- Reshaped the outdoor stairs for the round 1 room.
- Renamed some shaders.
- Reduced resolution of floor map SDF textures.
- Removed mipmaps from the floor map colour textures.
2026-03-30 01:52:53 -04:00
4476049b3c Started adding a news stand to the alleyway. 2026-03-29 03:27:58 -04:00
3b31f4c38b - Added options to rerandomise map in round 3, including a hard mode shuffle.
- Fixed newspaper and timer overlays not working correctly on disabled cameras.
- Fixed major issues with the occlusion culling.
- Aligned UVs for 10m drywall panels so that the bricks line up correctly.
2026-03-28 05:24:35 -04:00
028550ed3f - Added magazine model and textures.
- Back walls in the alleyway now extend beyond the ceiling.
- Brick shader now shares tile/offset values between similar textures.
- Brick textures now have a properly generated ambient occlusion map.
2026-03-27 16:19:08 -04:00
c11a39d065 - Added markers to show players where to stand during round 2.
- Added a brick material and lined the walls of the alleyway with it.
- Added a concrete walkway to the alleyway.
- Map dots, map borders, and The Chase title are all now anti-aliased.
- Improved the look of the concrete material.
- Wood textures no longer use a transparency render queue.
2026-03-27 04:15:15 -04:00
6491ab71ec - Modem camera trigger now actually works.
- Adjusted timing of the camera zoom during modem use.
- Camera trigger after modem in round 2 now switches to a static wide shot.
- Camera lingers a bit longer on the player during the jail call.
- Added an extra reflection probe in the modem area of round 2.
2026-03-26 04:55:24 -04:00
5f9067939d Modem now looks much closer to the one from the original series. 2026-03-26 02:47:37 -04:00
15cf4be640 - Changed TimerOverlay to CameraOverlay and genericised it a bit.
- Made the newspaper overlay a proper CameraOverlay object.
- Added a purple trim to the round 1 walls.
- Fixed the shape and lightmaps on the round 1 doorway stairs.
- Slowed down and tweaked the opening doorway camera shot.
2026-03-24 00:18:09 -04:00
6b376463ba - Added blinds to round 1 window.
- Round 1 window shatter effect now plays at more random pitches.
- Added a proper camera switcher for the Chase intro, and adjusted timing.
- Added the basic ability for a camera to follow multiple players.
2026-03-20 03:53:34 -04:00
718cb33ac8 - Improved camera switcher enable/disable code.
- Added new round 1 switchers, and fixed overlap issues with the existing ones.
- Improved camera switch buttons on the host panel.
- Potato Mode button on the camera host panel now toggles properly.
- Potato Mode button renamed to the more appropriate Performance button.
- Glass shatter window effect now works from both directions.
- Round 1 window looks much prettier.
- Added the ability to scroll through overflowing text on the host card.
- Improved scrolling on the credits panel.
2026-03-19 05:26:17 -04:00
026e3c64a2 Added a trigger for jumping out the window from inside the round 1 room. 2026-03-18 04:45:33 -04:00
92e3bf7bcb Added confetti cannons to round 2. 2026-03-14 16:32:35 -04:00
bf24828b41 - Created static Wanted posters for all crooks, including Carmen Sandiego.
- Tweaked font SDF maps to be much smaller in size while still looking good.
- Loot image downloading is now handled globally by CaseManager.
- LocationBoard and MissingPoster now get their loot image from CaseManager.
- Recompressed a lot of textures to try to save space.
- Enabled streaming mipmaps on all textures, and texture streaming globally.
- Updated occlusion culling data for the first time in a while.
2026-03-13 03:59:44 -04:00
b0995571c0 This is a big one:
- Added more camera switches to the end of round 3.
- Made round 3 camera animations reset more reliably.
- Added more decorations, including self-updating Wanted and Missing posters.
- Added a crook portrait for Carmen Sandiego as part of the above.
- Uncommented seemingly useless code in CaseVideoSyncPlayer; not so useless.
- RandomVideoPlayer now sets ownership properly on ownership transfer.
- Location board crook portraits no longer use a shared material.
- Lowered resolution of crook portraits.
- Paper materials now have their normal map on the detail UVs instead.
- Drew more of Robocrook's lower half, and filled out his portrait more.
2026-03-12 04:46:43 -04:00
d2072c4fcf - Added a title animation for The Chase.
- Lightning Round SFX no longer play in nested NetworkEventTarget.All function.
2026-03-09 01:46:11 -04:00
0d75f15d3d - Added logo and camera movements to the start of a new game.
- Improved look of the location board in round 2.
- Fixed "Only Camera Capture" layer to possibly actually do that.
2026-02-16 23:19:44 -05:00
874dc94cfa - Marker lamps glow much brighter now.
- Added a live indicator lamp over the door to the camera room.
- All set walls are now proper models and not just stretched cubes.
- Tweaked glow effect on clue screen.
- Removed post processing filter on the video capture camera.
- Lightmaps updated to pack lighting data more efficiently.
2025-12-16 14:47:57 -05:00
d7dc38e58a - Added extra detail to the clue video screen.
- Slightly reworded The Chase intro.
2025-12-13 06:22:20 -05:00
6ed24ffb01 Clue monitor looks much fancier and more authentic to the original design. 2025-12-11 22:42:47 -05:00
2da0d86688 Improved the look of the clue monitor. 2025-12-11 05:10:10 -05:00
2d293d8129 - Added a filing cabinet model with functioning drawers.
- Added jail calls and portrait for Wonder Rat.
- Chain link texture made white instead of gray.
2025-12-01 00:03:25 -05:00
6635272a6b Added an actual chain to the jail chain. 2025-11-26 04:25:34 -05:00
ea4d29c8c7 - Lightning round now cancels buzz-in period when there's no answer or buzz-in.
- Moved seat trigger for player pedestals to be permanently on the floor.
- Shifted cards and buzzers on the round 1 podium to fit the new design.
- Further improved round 1 podium lightmaps.
2025-10-05 19:45:53 -04:00
02bf062e4f - Added a proper nameplate to the round 1 podium.
- Player pedestals are now larger.
- Improved a number of lightmaps.
2025-10-05 04:40:57 -04:00
dcb73bce00 Reworked round 1 podium design to be closer to the original design. 2025-10-03 21:22:22 -04:00
a731296e35 - Added frosted glass material to round 1 door.
- Added ACME Crimenet decal to round 1 door.
- Fixed door scale and door open animation.
2025-10-03 01:02:02 -04:00
ebe8fad717 - Implemented a much nicer looking door for entering round 1.
- Improved door interactable so that the door closes itself after a short time.
- Improved position of some cameras in preparation for transitions later.
- Changed position of ACME Crimenet Computer so it doesn't bump the host.
2025-10-02 04:02:54 -04:00
b979f37de8 - Added a camera anchor object to auto-configure camera settings.
- Added anchor positions for all the cameras during all three rounds.
- Added a separate video display for round 2 specifically for a camera view.
2025-09-30 04:45:55 -04:00
f34a7b6147 - Video load indicators are now prefabs.
- Video load indicators now properly sync and update for all clients.
- Updated lightmaps for some of the walls.
2025-09-29 14:51:21 -04:00
f52b030ded Added a newspaper for round 3 that declares whether Carmen was caught. 2025-09-24 00:03:25 -04:00
1866a92c8a - Added some camera anchors for Round 2.
- Modem is once again functional.
- Round 1 entrance door is now about as thin as a standard door should be.
2025-09-21 19:41:48 -04:00
902d983bce - Video load indicators now only show for hosts.
- Tweaked lightmaps.
2025-09-19 14:29:32 -04:00
f2ce892d1e - Pedestals reworked, and have a teleport interactible added to them.
- Added a Potato Mode button to the camera admin panel.
2025-09-16 14:49:36 -04:00
058dab4318 - ClueVideoScreen updated to look more like an actual television.
- World map moved closer to the wall, and adjusted to avoid Z-fighting.
- Lightmap data adjusted to allow more padding between separate maps.
2025-09-16 13:51:38 -04:00
15030302ab - Added decorative map and flags behind players during round 1.
- Host teleport buttons no longer disappear once used.
2025-09-10 02:25:51 -04:00
9c20a8fb20 - Added floor tiles to round 1 and 2 areas.
- Added a door and steps to round 1 area.
- Added an entrance teleport button to the spawn area.
- Host teleport buttons disabled if the player doesn't have host permissions.
- Reflection probes tweaked a bit.
2025-09-09 03:48:03 -04:00
6ca24773b0 Choice cards now cycle colours on every new question. 2025-09-05 20:24:44 -04:00
cfd9defc1f - Audience silencer implemented, and only enabled for first two rounds.
- Host teleport button enables on case load/respawn, and disables on teleport.
- Videos no longer infinitely retry loading.
- Improved lightmapping quality.
- Removed kernelsCache folder from index.
2025-09-05 17:57:45 -04:00
a428d0b126 - Player platforms now function exactly as intended.
- Raised floor height of Round 1, and added wood beams around the edge.
- Improved lightmap quality without increasing size.
2025-09-04 19:06:32 -04:00
8bc733459e - Added a pedestal to round 1 podiums to keep player eye heights more equal.
- Fixed an issue that seems to cause loading case files to crash.
2025-08-30 23:42:45 -04:00
15f263ec44 - Added a home position for the phone to reset to.
- Improved round 2 explanations during the chain and phone call segments.
- Improved functionality of the phone call.
2025-08-26 18:07:34 -04:00