- Added more light probes to alleyway.
- Added round 2 podium reset buttons to admin panel.
- Fixed ResetPodium function not having a parameter in PlayerPodiumRound2.
- Added a tablet spawner to let players view said camera output.
- Added many more reflection probes to the alleyway to try to fill in gaps.
- Moved round 2 signage around to fit in the camera view better.
- Round 2 sign text changed to use SDF textures for better clarity.
- Created better gizmo icons for CameraAnchor and CameraSwitcher.
- Light strip on modem now uses an already-available SDF texture.
- Performance mode is now the default camera mode.
- Rearranged round 2 room to be closer to show-accurate.
- Adjusted compression and lightmapping for round 2's velvet ropes.
- Magazine rack is now a prefab.
- Current player list updated to podium owners when round 1 is loaded.
- Rewrote video player code to hopefully load videos more reliably on restarts.
- Round 3 timer should no longer continue running when a new round is loaded.
- Overlays from round 3 now properly disable when a new round is loaded.
- Fixed cameras erroneously resetting to round 3 positions on new game start.
- Fixed a camera issue with reloading a round while round 1 is playing video.
- Modem now uses a slightly rougher metal material.
- Round 1 and 3 have better handling for switching cameras from video players.
- Added a method for checking if a GameManager is initialised.
- Added camera switch timers for round 3 ending video and game end.
- Added CameraAnchor tracking for waist-down targeting.
- Added a method to CameraTimedSwitcher to retrieve a defined switch time.
- Fixed newspaper and timer overlays not working correctly on disabled cameras.
- Fixed major issues with the occlusion culling.
- Aligned UVs for 10m drywall panels so that the bricks line up correctly.
- Back walls in the alleyway now extend beyond the ceiling.
- Brick shader now shares tile/offset values between similar textures.
- Brick textures now have a properly generated ambient occlusion map.
- Added a brick material and lined the walls of the alleyway with it.
- Added a concrete walkway to the alleyway.
- Map dots, map borders, and The Chase title are all now anti-aliased.
- Improved the look of the concrete material.
- Wood textures no longer use a transparency render queue.
- Added a CameraAnchor and follower for the winning player in round 2.
- Round 2 now has a more reliable check for when the call ends.
- CameraAnchor can now follow different areas of a player's body.
- CameraTimedSwitcher can now choose to always reactivate when asked.
- Glass shatter effect now only works for hosts.
- CaseVideoSyncPlayer will no longer crash when skipping too fast in round 1.
- Fixed an erroneous camera switcher activation in round 3.
- Made a minor wording change to Eartha Brute's wanted poster.
- Made the newspaper overlay a proper CameraOverlay object.
- Added a purple trim to the round 1 walls.
- Fixed the shape and lightmaps on the round 1 doorway stairs.
- Slowed down and tweaked the opening doorway camera shot.
- Camera tracking now has a follow speed setting.
- Camera anchor FOV scaler is now a separate object.
- Camera overlays now overlay properly once again.
- Implemented a much better check for whether a camera was detached.
- Improved code that detects when a game is over, and why it ended.
- Tweaked ending camera animation timing.
- Added new round 1 switchers, and fixed overlap issues with the existing ones.
- Improved camera switch buttons on the host panel.
- Potato Mode button on the camera host panel now toggles properly.
- Potato Mode button renamed to the more appropriate Performance button.
- Glass shatter window effect now works from both directions.
- Round 1 window looks much prettier.
- Added the ability to scroll through overflowing text on the host card.
- Improved scrolling on the credits panel.
- Location Board now properly initialises, including randomised colours.
- Location Board no longer relies on any NetworkCallable functions.
- Redrew Patty Larceny and Eartha Brute portraits.
- Changed all audio files to not preload.
- Updated occlusion culling data.
- Reworked credits display to be more efficient and easy to edit.
- Renamed the Wood shader to a more appropriate and genericised name.
- Reorganised static Wanted posters into their own folder.
- Tweaked font SDF maps to be much smaller in size while still looking good.
- Loot image downloading is now handled globally by CaseManager.
- LocationBoard and MissingPoster now get their loot image from CaseManager.
- Recompressed a lot of textures to try to save space.
- Enabled streaming mipmaps on all textures, and texture streaming globally.
- Updated occlusion culling data for the first time in a while.
- Added more camera switches to the end of round 3.
- Made round 3 camera animations reset more reliably.
- Added more decorations, including self-updating Wanted and Missing posters.
- Added a crook portrait for Carmen Sandiego as part of the above.
- Uncommented seemingly useless code in CaseVideoSyncPlayer; not so useless.
- RandomVideoPlayer now sets ownership properly on ownership transfer.
- Location board crook portraits no longer use a shared material.
- Lowered resolution of crook portraits.
- Paper materials now have their normal map on the detail UVs instead.
- Drew more of Robocrook's lower half, and filled out his portrait more.
- Video player has been made a central object to improve reliability.
- Location board buttons on host card now indicate where items are.
- Jail Chain now syncs properly once again.
- Added a live indicator lamp over the door to the camera room.
- All set walls are now proper models and not just stretched cubes.
- Tweaked glow effect on clue screen.
- Removed post processing filter on the video capture camera.
- Lightmaps updated to pack lighting data more efficiently.
- Added camera anchors for round 3 that focus on newly activated markers.
- Added a missing username credit in the credits document.
- Adjusted seat prefab to try to match where the player's butt would be.
- Started on Kneemoi's jail call files.
- Added a doorway between the spawn room and the control room.
- Video load indicators set to a hidden position by default.
- Renamed "Assorted Textures" folder to "Assorted"; they're not textures.
- Removed superfluous debug statements from CaseVideoSyncPlayer.
- Added newly added sounds and images to credits file.
- ACME Crimenet Computer's image clues now support transparency.
- ACME Crimenet Computer's image clues are now actually loaded from the JSON.
- Adjusted position of North America floor map to make it faster to run across.
- A Disaster Aria is now complete.
- Added all the rest of the In Jail sounds for all crooks.
- Adjusted format of the ACME Crimenet Computer presentation JSON.
- Cameras are now properly deactivated when cameras are disabled.