121 Commits

Author SHA1 Message Date
da8b37ea37 - Improved compression for various ACME logos.
- Rearranged ACME logos into their own category.
2026-05-17 03:53:54 -04:00
2fa20670ac - Added a phone box around the phone in round 2.
- Added a callback class to allow interactions to send signals to non-pickups.
- Round 2 phone now syncs with VRCObjectSync, like many simple pick-ups now do.
- Doors can now choose whether they auto-close.
- GameManagers now enable and disable live lights as necessary.
- More transparent textures now have "Alpha is transparency" enabled.
- Podium prefab shifted slightly in its default position. This changes nothing.
2026-05-15 02:10:09 -04:00
820df6c2bd - Lightning strike animations are now fully working.
- Added an alternate spawn marker, since it was needed for testing anyway.
- Round 1 podium name placard now has baked shading.
- Fixed umbrella model's blend shape normals.
- Removed a lot of unnecessary materials and textures.
- KNOWN ISSUE: Winner camera in round 2 no longer follows winner. Again.
2026-05-13 22:27:55 -04:00
16dc6c79d8 - Added an umbrella and rain to the "Thunder And Rain" lightning round intro.
- Buzzer model has been updated, and includes a trigger pull animation.
- Lightning round intro sound is now music instead of a sound effect.
- Fixed a bug that made the host card interactable on round start.
2026-05-10 22:11:01 -04:00
18a7c68ba6 Lightning Round special effects are now in their own prefab class. 2026-05-09 12:21:10 -04:00
2d3a18c897 - Adjusted camera positions for round 2, to suit the new room layout.
- Added a position marker for the winning player in round 2.
- Added borders and a blinking lightning bolt icon for the jail call overlay.
- Enlarged the location board by 20%.
- Do It Rockapella camera animation now starts much more zoomed in.
2026-05-08 04:41:45 -04:00
9c8a0addd1 - Moved players in round 2 further back from the location board.
- Added a unique tile colour for round 2 room.
- Added a case file section for briefings, for future use.
- Updated Trojan Horse loot image, and kept the transparent version.
2026-05-07 22:22:29 -04:00
bd2b80e9f9 - Added a placeholder jail call camera overlay.
- Tile floors and pedestals now have double-sided GI, making lightmaps cleaner.
- Removed unnecessary collision from the location board.
- Camera overlays now all default to inactive and zero scale.
2026-05-07 02:45:09 -04:00
9aa4339e8c - Video screen textures now use unshaded mobile materials instead of emissives.
- Video player render texture fixed to work on Android.
- Adjusted texture sizes for Android builds.
2026-05-06 01:46:22 -04:00
7b113a5c8a - CameraAnchor can now have camera rotation offsets as well as FOV changes.
- CameraAnchor no longer needs to sync with LightSync, and so does not.
- Added noise texture to velvet rope material.
- Improved lightmaps on velvet rope model.
- Round 1 podiums now return empty strings when no player owns them.
- Winning player camera in round 2 now has rotation offset for a later effect.
- Jail phone syncs active status better, and finds a player to follow better.
2026-05-05 03:58:58 -04:00
aa79e7182f - Round 2 signs now have a cleaner SDF.
- Posters use slightly less aggressive compression.
2026-05-02 04:40:53 -04:00
f043f6292f - Added a suitcase model and leather materials for it.
- Fixed missing collision on round 2 walls.
- Fixed bicolour noise shader being rendered transparent for some reason.
2026-05-02 04:35:16 -04:00
af71061fd5 - Decreased glossiness for paint materials.
- View tablet spawns in the correct orientation on player respawn.
- Added posters, cardboard boxes, barrel, and fire hydrant to alleyway.
- Adjusted UV maps for corkboard in round 1.
- Added travel posters and shipping crates to round 2 room.
- Wall behind players in round 2 moved further back and made slightly larger.
- Added moulding and split colours to round 2 walls.
- Remade round 2 modem sign SDF textures, making them clearer to read.
- Tweaked lightmaps for the location board in round 2.
- Lowered resolution of poster and magazine cover textures.
- Increased compression on VHS cassette texture.
- Posters that were previously shadow casters no longer are.
- Camera models also no longer cast shadows.
2026-05-01 00:01:37 -04:00
69337bf3de - Added fence, barrel, trash can, and cardboard boxes to the alleyway.
- Added more light probes to alleyway.
- Added round 2 podium reset buttons to admin panel.
- Fixed ResetPodium function not having a parameter in PlayerPodiumRound2.
2026-04-28 05:10:40 -04:00
86576b8340 Added the last remaining crook portraits. 2026-04-25 05:19:49 -04:00
b7acd09315 - Reworked UV mapping and materials on map marker.
- Renamed dark green plastic material to its proper name.
- Adjusted host and player camera anchor far plane distances in round 3.
2026-04-23 15:59:37 -04:00
39e227f264 - Added ability for players without camera permissions to watch camera output.
- Added a tablet spawner to let players view said camera output.
- Added many more reflection probes to the alleyway to try to fill in gaps.
- Moved round 2 signage around to fit in the camera view better.
- Round 2 sign text changed to use SDF textures for better clarity.
- Created better gizmo icons for CameraAnchor and CameraSwitcher.
- Light strip on modem now uses an already-available SDF texture.
- Performance mode is now the default camera mode.
2026-04-23 03:50:44 -04:00
3a68516eaf - Replaced placeholder podiums in round 2 with velvet rope.
- Video player more reliably loads videos on restarts.
2026-04-16 03:21:06 -04:00
0092bf0767 - Fixed line thicknesses for floor maps.
- Fixed a camera issue with reloading a round while round 1 is playing video.
- Modem now uses a slightly rougher metal material.
- Round 1 and 3 have better handling for switching cameras from video players.
- Added a method for checking if a GameManager is initialised.
- Added camera switch timers for round 3 ending video and game end.
- Added CameraAnchor tracking for waist-down targeting.
- Added a method to CameraTimedSwitcher to retrieve a defined switch time.
2026-04-14 22:36:27 -04:00
28ab8cbe45 - Added a corkboard behind the wanted posters.
- Teleporter buttons change spawn for all but the host/admin/camera operators.
- Fixed wanted posters having improperly scaled normal maps.
2026-04-13 02:57:31 -04:00
ff3449c39a - Added a UI render texture material that has standard depth sorting.
- On-set newspaper display in round 3 no longer renders over everything.
2026-04-12 15:07:05 -04:00
92ff0bd7a1 Increased overlay distance from the near plane, since VRChat couldn't see it. 2026-03-31 17:48:45 -04:00
3fb8f6691a - Added a barrier in front of the city mural.
- Added collider to the news stand platform.
- Adjusted the size of the ACME Crimenet logo texture.
2026-03-31 14:54:50 -04:00
15f6ccdac5 - Added a magazine rack to the alley.
- Added a mural behind the round 1 window.
- Added details to the news stand.
- Added a small amount of glossiness to the paint materials.
- Reshaped the outdoor stairs for the round 1 room.
- Renamed some shaders.
- Reduced resolution of floor map SDF textures.
- Removed mipmaps from the floor map colour textures.
2026-03-30 01:52:53 -04:00
4476049b3c Started adding a news stand to the alleyway. 2026-03-29 03:27:58 -04:00
028550ed3f - Added magazine model and textures.
- Back walls in the alleyway now extend beyond the ceiling.
- Brick shader now shares tile/offset values between similar textures.
- Brick textures now have a properly generated ambient occlusion map.
2026-03-27 16:19:08 -04:00
c11a39d065 - Added markers to show players where to stand during round 2.
- Added a brick material and lined the walls of the alleyway with it.
- Added a concrete walkway to the alleyway.
- Map dots, map borders, and The Chase title are all now anti-aliased.
- Improved the look of the concrete material.
- Wood textures no longer use a transparency render queue.
2026-03-27 04:15:15 -04:00
5f9067939d Modem now looks much closer to the one from the original series. 2026-03-26 02:47:37 -04:00
e485d0d992 - Modem camera transition now has zoom animations.
- Added a CameraAnchor and follower for the winning player in round 2.
- Round 2 now has a more reliable check for when the call ends.
- CameraAnchor can now follow different areas of a player's body.
- CameraTimedSwitcher can now choose to always reactivate when asked.
- Glass shatter effect now only works for hosts.
- CaseVideoSyncPlayer will no longer crash when skipping too fast in round 1.
- Fixed an erroneous camera switcher activation in round 3.
- Made a minor wording change to Eartha Brute's wanted poster.
2026-03-25 04:08:23 -04:00
001be2af0e - Refactored CameraTimedSwitcher to use an internal timer instead of delays.
- Added extra switchers to rounds 1 and 2 to better control camera transitions.
- Fixed improper camera switches on incorrect answers during round 2.
2026-03-24 05:16:30 -04:00
15cf4be640 - Changed TimerOverlay to CameraOverlay and genericised it a bit.
- Made the newspaper overlay a proper CameraOverlay object.
- Added a purple trim to the round 1 walls.
- Fixed the shape and lightmaps on the round 1 doorway stairs.
- Slowed down and tweaked the opening doorway camera shot.
2026-03-24 00:18:09 -04:00
35fa358e19 Added more offset to TimerOverlay; old value was too small for VRChat to see. 2026-03-23 03:15:15 -04:00
bc2ca5cc2f Added an overhead scoreboard so players can see the final round timer. 2026-03-22 20:40:48 -04:00
95bdc941b6 Timer and marker counter are shown on camera during round 3. 2026-03-22 16:51:39 -04:00
6b376463ba - Added blinds to round 1 window.
- Round 1 window shatter effect now plays at more random pitches.
- Added a proper camera switcher for the Chase intro, and adjusted timing.
- Added the basic ability for a camera to follow multiple players.
2026-03-20 03:53:34 -04:00
c0b9374bd6 - Added placeholders for the remaining static Wanted posters.
- Reworked credits display to be more efficient and easy to edit.
- Renamed the Wood shader to a more appropriate and genericised name.
- Reorganised static Wanted posters into their own folder.
2026-03-14 05:40:34 -04:00
bf24828b41 - Created static Wanted posters for all crooks, including Carmen Sandiego.
- Tweaked font SDF maps to be much smaller in size while still looking good.
- Loot image downloading is now handled globally by CaseManager.
- LocationBoard and MissingPoster now get their loot image from CaseManager.
- Recompressed a lot of textures to try to save space.
- Enabled streaming mipmaps on all textures, and texture streaming globally.
- Updated occlusion culling data for the first time in a while.
2026-03-13 03:59:44 -04:00
b0995571c0 This is a big one:
- Added more camera switches to the end of round 3.
- Made round 3 camera animations reset more reliably.
- Added more decorations, including self-updating Wanted and Missing posters.
- Added a crook portrait for Carmen Sandiego as part of the above.
- Uncommented seemingly useless code in CaseVideoSyncPlayer; not so useless.
- RandomVideoPlayer now sets ownership properly on ownership transfer.
- Location board crook portraits no longer use a shared material.
- Lowered resolution of crook portraits.
- Paper materials now have their normal map on the detail UVs instead.
- Drew more of Robocrook's lower half, and filled out his portrait more.
2026-03-12 04:46:43 -04:00
6ba521ea56 - Added a method for animating FOV, and added it to the ending cameras.
- Started reworking Modem cameras.
- Finally fixed ScreenUV shader, so the Modem's static looks correct.
2026-03-11 02:34:00 -04:00
d2072c4fcf - Added a title animation for The Chase.
- Lightning Round SFX no longer play in nested NetworkEventTarget.All function.
2026-03-09 01:46:11 -04:00
0d75f15d3d - Added logo and camera movements to the start of a new game.
- Improved look of the location board in round 2.
- Fixed "Only Camera Capture" layer to possibly actually do that.
2026-02-16 23:19:44 -05:00
77e302f9c3 Buzz-in flashing now resets properly when the flashing is finished. 2026-01-01 05:14:16 -05:00
af259fa188 Made the spinning newspaper a render target so it can be shown on camera. 2025-12-27 17:42:21 -05:00
743c9cde75 Did a lot more work on cameras, but also the video player itself. More later. 2025-12-21 04:45:31 -05:00
2b0ce68959 Started work on round 2 and 3 camera setups. 2025-12-19 15:28:58 -05:00
874dc94cfa - Marker lamps glow much brighter now.
- Added a live indicator lamp over the door to the camera room.
- All set walls are now proper models and not just stretched cubes.
- Tweaked glow effect on clue screen.
- Removed post processing filter on the video capture camera.
- Lightmaps updated to pack lighting data more efficiently.
2025-12-16 14:47:57 -05:00
e4178f8b76 - ACME Crimenet Computer can now show messages that only the host can see.
- Added a doorway between the spawn room and the control room.
- Video load indicators set to a hidden position by default.
- Renamed "Assorted Textures" folder to "Assorted"; they're not textures.
- Removed superfluous debug statements from CaseVideoSyncPlayer.
2025-12-13 17:06:59 -05:00
d7dc38e58a - Added extra detail to the clue video screen.
- Slightly reworded The Chase intro.
2025-12-13 06:22:20 -05:00
6ed24ffb01 Clue monitor looks much fancier and more authentic to the original design. 2025-12-11 22:42:47 -05:00
2da0d86688 Improved the look of the clue monitor. 2025-12-11 05:10:10 -05:00