Commit Graph
41 Commits
Author SHA1 Message Date
ActualHorse 359ef58a33 - Fixed a bug that caused the crook portrait to never update except on owner.
- Reduced polygon count of drywall meshes.
- Improved triangulation of the TV screen.
- Improved lightmaps, and reduce their size.
- Added video player to show Patty Larceny going to jail.
- Added temporary Patty In Jail tune.
- Added a new interface to the host card for these experimental features.
2025-08-23 04:52:48 -04:00
ActualHorse 4ce42596b7 Added a video player for the end credits. 2025-08-22 04:37:55 -04:00
ActualHorse a4f9c416a4 Stopping videos now also resets the video index variable. 2025-08-21 15:19:26 -04:00
ActualHorse 5f19645fee - Video player no longer replays old videos when someone enters the world late.
- Added more ownership changes to the round 1 game manager.
- Cleaned up the lightning round effect playback code.
2025-08-19 05:10:30 -04:00
ActualHorse 5f9b1bad15 - Modem and destination sign now correctly sync for all players.
- Case Manager now ensures proper ownership for whoever loads the case file.
2025-08-18 21:30:16 -04:00
ActualHorse 08f38f8a7f - Added more proper drywall panels.
- Added a proper mesh for the location board enclosure.
2025-08-16 19:45:18 -04:00
ActualHorse 34304c02f6 - Added all necessary jail cell calls for Patty Larceny.
- Replaced some of the stage walls with properly UV mapped drywall segments.
- Improved the podium ownership trigger.
- Added a few more light probes and adjusted reflection probes.
2025-08-16 04:24:40 -04:00
ActualHorse 1f8f4f9de3 Made the audience benches a proper mesh with proper UVs. 2025-08-15 04:46:52 -04:00
ActualHorse 799e5a8955 - Finally added a thunder sound before the Lightning Round.
- Made many improvements to the host interface so things can run more smoothly.
2025-08-14 21:37:46 -04:00
ActualHorse 7b5fa6d83a It seems the bug where the wrong first map is shown is finally fixed. 2025-08-13 19:25:16 -04:00
ActualHorse e4b901a172 - Added more sound effects for the ACME Crimenet Computer.
- Reorganised sound effects so that general purpose ones are named as such.
- Compressed a reflection map we aren't even using right now just because.
2025-08-13 04:37:32 -04:00
ActualHorse 4c9f5a0883 Clue image in the ACME Crimenet Computer now resets correctly. 2025-08-13 03:28:37 -04:00
ActualHorse 1e8b000b41 - Finished the basic framework for the ACME Crimenet Computer.
- Added a skateboard and VHS cassette for the video music clues.
- Reworked more materials to have a common parent.
2025-08-12 04:55:21 -04:00
ActualHorse fd6eed9adc - Started work on proper lighting for the sets.
- Did a bit more work on the ACME Crimenet Computer.
2025-08-10 05:00:46 -04:00
ActualHorse 22a25b65d8 - Player podiums are claimed when teleported to.
- Fixed issue that caused screens to not reset after the final round.
- Fixed render target for videos so the aspect ratio is correct.
- Tweaked a bunch of textures and various unimportant things.
2025-08-03 19:26:50 -04:00
ActualHorse cc7a4cd299 - Video player now works on auxilliary screens.
- The Chase modified to be much faster paced, and easier to read clues faster.
- Text on the host card during round 2 is hopefully a lot more readable now.
- Added simple teleports from backstage to the play area.
2025-08-01 23:34:55 -04:00
ActualHorse 8ea69143d9 Map loading code reworked to queue and auto-download multiple atlases. 2025-07-27 04:06:39 -04:00
ActualHorse 4e2819771f - Asia and South America are finished.
- Added line width adjustments to correct map UV projection issues.
2025-07-26 00:35:09 -04:00
ActualHorse 2f6a6a37d0 Sync issues were resolved enough to continue development. 2025-07-15 23:39:05 -04:00
ActualHorse c3c6c51f47 Tiebreaker is now functional, and accounts for retries and three-way ties. 2025-07-13 02:23:25 -04:00
ActualHorse 6de4cef1aa - Added correct and incorrect buzzers during multiple choice rounds.
- Fixed sync issues with map displays.
- Fixed sync issues with podium ownership changes after a reset.
2025-07-11 03:02:28 -04:00
ActualHorse 1bb921d8ed - Final round reworked to support map display.
- Removed Final Round host card, since it's a duplicate anyway.
2025-07-10 16:38:24 -04:00
ActualHorse 45ed829373 - Added a multi-display system to the clue screen.
- Maps are now available during the standard multiple choice sections.
2025-07-10 04:10:59 -04:00
ActualHorse 4901df0a2d Rewrote video player code to be simpler and more useful for our purposes. 2025-07-03 03:54:06 -04:00
ActualHorse 34dc13c8f6 - Loot image is now downloaded with the case file and applied to Round 2.
- Added a missing string converter entry for Top Grunge.
2025-06-30 23:29:21 -04:00
Jamie Greunbaum e557398084 - Maps now properly reset when randomised.
- Some countries are now "hard mode" options, and are not chosen by default.
- Map dot switched to a quad to save on triangles.
- Map borders SDF updated to be more repeatable when making new maps.
- Added looping options to SFX.
- Added a "Carmen In Jail" SFX event.
- Added a curved TV monitor model for video player.
- Added a loot image URL setting for the case list entries.
2025-06-30 02:37:34 -04:00
Jamie Greunbaum 44b78fb8b8 - Floor maps were made a more appropriate size, and gameplay timing adjusted.
- Markers now become entirely vertical when dropped by non-VR players.
- Created more music loops.
2025-06-25 03:35:38 -04:00
Jamie Greunbaum b117a18c5c Work has begun on the Europe map. 2025-06-24 04:27:10 -04:00
Jamie Greunbaum 557ec5b239 - Floor markers now properly detect correct/incorrect placements.
- Implemented correct/incorrect sounds.
2025-06-22 04:44:30 -04:00
Jamie Greunbaum 6cb81308f7 - Added functional map points, and a mostly-functional map marker.
- Added the missing Top Grunge portrait and intro theme.
- Added In Jail and Video Music Clue sound effects.
2025-06-21 23:39:32 -04:00
Jamie Greunbaum 621ffcaea9 - Created a fully-populated map of Africa for round 3.
- Added placeholder portraits for all crooks.
2025-06-20 04:13:15 -04:00
Jamie Greunbaum 7300259bf2 - Added Crook intro themes, and integrated them into Round 2.
- Reorganised materials into more texture-oriented categories.
2025-06-18 03:07:14 -04:00
Jamie Greunbaum 43bed62c7e - Added a briefing to the beginning of round 2, with intention to add more.
- Cleaned up a lot of code to help make development smoother in the future.
2025-06-17 04:50:05 -04:00
Jamie Greunbaum e8d7242816 Location board should now be fully functional, and has placeholder textures. 2025-06-15 23:14:55 -04:00
Jamie Greunbaum 7484ba3dd7 Once again fixed the bug that made risk cards not work right. It came back at
some point during the hundreds of useless fucking merge conflicts that had to
be resolved. Fuck Linus Torvalds.
2025-06-08 23:13:31 -04:00
Jamie Greunbaum 9f754c2faa Added chase music that may end up being temporary, but is usable. 2025-06-07 04:47:29 -04:00
Jamie Greunbaum 818cefa74f - The Chase is now fully implemented. It's scary how fast this is happening.
- Changed shaders for the ACME Crimenet logo to something with proper alpha.
- Implemented EasyQuestSwitch for mobile optimisation.
2025-06-06 04:39:00 -04:00
Jamie Greunbaum 3ca027c381 - Added an admin panel, activated by pressing Jump while holding the host card.
- Improved the host card interface, and added more info between questions.
- Started preliminary work on a permissions system.
2025-06-05 19:08:34 -04:00
Jamie Greunbaum dffc0665ef Added a rudimentary buzzer system. 2025-05-26 05:02:00 -04:00
Jamie Greunbaum f8525d1aaa - Improved cameras with viewfinder toggles and an auto-level button.
- Enhanced camera bubble.
- Added placeholder player podiums.
- Added Crunch compression to more textures.
2025-05-25 21:34:10 -04:00
Jamie Greunbaum 9250689c8e Initial commit. 2025-05-23 04:06:11 -04:00