6721bc1729
- Added an unfinished The Brazen Bean Bamboozlement to the list of cases.
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- Lightning round now supports clue images.
- Added Canadian province borders file to the map maker files.
2026-06-27 14:47:47 -04:00
7b22f71a54
- ACME Crimenet Computer's pickups now sync and spawn correctly.
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- Video Music Clue camera anchor now syncs attachments properly.
- Fixed painting on the door jamb in the engineering room.
2026-06-25 01:54:39 -04:00
9f7f2ea92f
- Added trash bags to the alleyway.
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- Added missing collision to some alleyway objects.
2026-06-22 20:08:09 -04:00
9a42b37428
Tiebreaker data no longer needs to be downloaded each time it's rerolled.
2026-06-22 03:07:21 -04:00
1f8eeadb08
Changed the data format for tiebreaker rounds.
2026-06-21 21:46:29 -04:00
dfaa5a9132
Cameras are now hidden when a player is not allowed to operate cameras.
2026-06-21 19:33:52 -04:00
6564e16236
- Tiebreaker panel now has a button to load a new tiebreaker question.
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- Tiebreaker now auto-advances when the correct answer is chosen.
- Check mark glyph is now lower resolution to save memory.
2026-06-21 18:34:06 -04:00
fb82ae0a96
Player position marker in round 3 works once again.
2026-06-20 12:19:47 -04:00
c7e74b786b
Updated camera system.
2026-06-20 12:19:14 -04:00
bd144ac6fe
Fixed interpolation/respawn bugs with the cameras by removing VRCObjectSync.
2026-06-20 11:25:20 -04:00
48833bd254
- Added newspapers to the newsstand in the alleyway.
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- Improved look of Missing and Wanted posters.
- Made door jamb in the alleyway more accurate to the show.
- Added porch lights outside the door in the alleyway.
- Increased size of lightmaps for the round 1 door, since there's lots of room.
2026-06-20 02:49:55 -04:00
df667a2764
- Adjusted shoes quad to have some depth.
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- Added newspapers to the newsstand.
2026-06-18 13:29:31 -04:00
f068fbbc51
Added more alleyway decorations.
2026-06-17 02:33:34 -04:00
a6579f430e
Added decorative pipe and nondescript device to the alleyway.
2026-06-14 23:58:37 -04:00
1085d5a3c0
This change should fix objects lagging behind animations for some props.
2026-06-06 23:55:22 -04:00
80a8471a5f
Set Lightning Strike as the current default Lightning Round effect again.
2026-06-06 23:54:30 -04:00
5bb080d546
- Removed final remnants of LightSync from the project.
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- Fixed jail chain potentially calling a GameManager function on all clients.
2026-06-05 15:02:18 -04:00
13df56eb89
Fixed chain somehow losing its metallicness.
2026-06-05 14:58:56 -04:00
3212a32e46
Added a chalkboard to the alleyway.
2026-06-02 03:37:23 -04:00
ad6b47c536
- Added a card holder mesh for the host card spawner.
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- Pickupable objects for various props changed to use VRCObjectSync.
- Live indicator now uses the new lamp model from the ACME Bugnet Alert.
- Light probes during round 1 illuminate contestants much better.
- Fixed lightmaps for the round 1 door.
- Changed import and mesh compression settings for many models.
2026-05-27 20:50:30 -04:00
f6c6c486a5
- Fixed lightmaps for round 1 door.
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- Fixed orientation of engineering room door.
- Fixed orientation and lightmaps of decorative flags.
2026-05-26 11:22:09 -04:00
5741151435
- Round 1 door now has a window above it.
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- Round 1 door reoriented so that the Y axis is up.
2026-05-25 23:59:44 -04:00
bd44d25470
Fixed the No Answer button never disabling between questions during The Chase.
2026-05-24 19:27:20 -04:00
748516b2a0
Risk card now properly syncs when placed at the front of the podium.
2026-05-24 19:26:14 -04:00
89caac10f0
View tablet now follows head rotation also, which avoids some annoying quirks.
2026-05-24 12:48:12 -04:00
a7c53dbf05
- Phone pickup distance reduced to 10cm.
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- Slightly increased compression for the blank TV texture.
2026-05-24 12:44:10 -04:00
78f1a7a2e3
- Round 1 now properly indicates the Modem destination.
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- ACME Bugnet Alert has usable functionality.
2026-05-24 11:44:08 -04:00
644f5f9671
- Added a brick overhang over the alleyway fence.
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- Added the ACME Bugnet warning light to the alleyway.
- Added a sign for the phone in the alleyway.
- Added a bicolour SDF shader.
- Enabled mesh compression on many of the meshes in the world.
2026-05-22 15:38:48 -04:00
6708177539
Minor correction to code that isn't even used anywhere.
2026-05-21 18:32:46 -04:00
ba4e42a813
- Fixed railing lighting on alleyway stairs.
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- Made a dirty green paint material and used it for the newsstand.
2026-05-21 18:30:00 -04:00
68af62e333
Risk card holder now has proper functionality.
2026-05-21 18:28:33 -04:00
8aec8995b8
- Added an admin button to skip a turn in round 2.
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- Added a railing outside the stairs in the alleyway.
2026-05-21 03:52:48 -04:00
ae4ce6684b
Choice and risk cards now use VRCObjectSync.
2026-05-20 20:05:41 -04:00
b234da3820
Added burlap sacks for the round 2 room.
2026-05-19 13:54:12 -04:00
c6fe1bb939
- Floor map markers now also use VRCObjectSync.
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- PickupUseCallback can now optionally send ownership transfer requests.
- Added a wood chest decoration for the round 2 room.
- Tweaked the rough and dirty steel material.
2026-05-19 13:47:15 -04:00
29f9b858cf
Added a decorative payphone to the alleyway.
2026-05-17 20:45:34 -04:00
da8b37ea37
- Improved compression for various ACME logos.
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- Rearranged ACME logos into their own category.
2026-05-17 03:53:54 -04:00
7bad3a6bed
Player markers are no longer handled by GameManagerBase.
2026-05-17 03:52:12 -04:00
dbc5746a0b
Position markers on pedestals now activate when a podium is manually claimed.
2026-05-16 15:01:55 -04:00
dc86b95ed7
CaseVideoSyncPlayer no longer modifies the global material.
2026-05-16 08:14:31 -04:00
e7fa38058c
- Jail call overlay no longer modifies the global material.
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- Jail player now disappears when round 2 is initialised or deinitialised.
- Phone box cover now syncs when closed automatically.
2026-05-16 01:19:10 -04:00
1b167390cb
- Host card now also uses VRCObjectSync.
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- Host card spawner now switches ownership on interact to prevent sync issues.
- Host card spawner now has an inset square collider to get in the way less.
- Adjusted collision box of location board to not block the host card spawner.
- Phone box cover now closes automatically when round 2 ends.
2026-05-15 13:56:37 -04:00
2fa20670ac
- Added a phone box around the phone in round 2.
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- Added a callback class to allow interactions to send signals to non-pickups.
- Round 2 phone now syncs with VRCObjectSync, like many simple pick-ups now do.
- Doors can now choose whether they auto-close.
- GameManagers now enable and disable live lights as necessary.
- More transparent textures now have "Alpha is transparency" enabled.
- Podium prefab shifted slightly in its default position. This changes nothing.
2026-05-15 02:10:09 -04:00
e8704b7595
- Jail phone now also uses standard VRCObjectSync.
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- Live indicator placard no longer has a grabbable component.
- Choice cards now have their LightSync components inside their prefabs.
2026-05-14 20:08:04 -04:00
7a233d9656
- Camera at the end of The Chase now auto-switches to host/player view.
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- The Chase now also ends itself when it's over.
2026-05-14 16:15:58 -04:00
edc90eba48
Quick fix for a buffer overrun issue.
2026-05-14 16:13:58 -04:00
cb04ea8dd2
Buzzers reworked to sync using VRCObjectSync, as a test for future refactoring.
2026-05-14 12:49:20 -04:00
c3896b06d1
Fixed a crash when a player tries to teleport to a pedestal's spawn point.
2026-05-13 23:29:16 -04:00
820df6c2bd
- Lightning strike animations are now fully working.
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- Added an alternate spawn marker, since it was needed for testing anyway.
- Round 1 podium name placard now has baked shading.
- Fixed umbrella model's blend shape normals.
- Removed a lot of unnecessary materials and textures.
- KNOWN ISSUE: Winner camera in round 2 no longer follows winner. Again.
2026-05-13 22:27:55 -04:00
3a7076121b
- Lightning round effects are now only reset at the end of a lightning round.
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- Lightning round now ends and advances itself instead of waiting for input.
2026-05-11 03:41:02 -04:00