Commit Graph
22 Commits
Author SHA1 Message Date
ActualHorse 2a186247f5 Horseshoes is partially implemented, as is support for future scorekeeping. 2026-02-23 04:44:07 -05:00
ActualHorse 6af54f5d58 Began work on modeling the horseshoes court. 2026-02-21 03:30:25 -05:00
ActualHorse 77a9303b80 Improved skee-ball security by delaying when scoring is re-activated. 2026-02-20 10:49:15 -05:00
ActualHorse 8fe5f7caf4 - Mirrors no longer have culling enabled, since it caused too much flickering.
- Added a fake sub-surface scattering shader that might be used later.
- Apparently the arcade games were altered somehow? Don't remember that.
2026-02-19 21:35:47 -05:00
ActualHorse 162f3391c1 Added an Honorary Horse™ to the Horse Portraits™. 2026-02-12 16:22:12 -05:00
ActualHorse 4f1604f470 - Pool table reflection probe is now parented to the prefab.
- Tweaked HeliCave arcade screen to better match the other screen.
2026-02-12 15:21:27 -05:00
ActualHorse 28ff97104a - Skee-ball will now only score if the person who threw the ball is the player.
- Skee-ball sounds compressed more without sacrificing quality.
- Size of stable and game room reflection maps increased to 128x128.
- Added a separate reflection map to the top of the pool table.
- Added Horse Portraits™ to the game room.
2026-02-12 04:16:57 -05:00
ActualHorse 542e04afed - Replaced one skee-ball machine with two arcade machines.
- Added Black Horse And The Cherry Tree by KT Tunstall to the horse playlist.
- Added Buckin' My Horse by Sir Mix-A-Lot to the horse playlist.
2026-02-11 02:58:41 -05:00
ActualHorse a7bcc5f056 Mirrors are now disabled when leaving the stable, and re-enabled on re-entry. 2026-02-10 14:41:59 -05:00
ActualHorse f7b74ff33b - Split ground into more segments, allowing for smaller shadow maps.
- Added a dummy shadow caster to distant tree cards.
- Adjusted light probe positions and deleted superfluous ones.
- Player model no longer collides with skee-ball.
2026-02-10 00:24:57 -05:00
ActualHorse 8eaef49f2e - Added game room, including pool and skee-ball.
- Moved video screen into its own separate movie tent.
- Adjusted stable post-processing volume.
- Chickens are now at full volume.
- Added button to toggle chickens off and on.
2026-02-09 03:49:54 -05:00
ActualHorse 184c5f986a - Chickens are now louder.
- Chicken forward raycast is now a bit longer.
- Walk, run, and turn speeds for chickens are now adjustable in inspector.
- Default chicken turn speed decreased in prefab.
- Chicken collision capsule slightly adjusted.
- Removed lightmap and reflection probe bakes from the repository.
2026-02-07 18:53:50 -05:00
ActualHorse 43fdd17b46 - Switched to standard VRC Object Sync for chickens for reliability.
- Added light probes for the future game room.
- Added tooltips to TimerSounds variables.
2026-02-04 17:33:02 -05:00
ActualHorse 690c5a40c2 - Added chicken sounds to the chickens.
- Began work on a game room so the world can be more of a hangout area.
2026-02-04 03:46:14 -05:00
ActualHorse 74a7e93a13 Added a timer base class, and a random timer-based audio clip player. 2026-02-03 15:36:36 -05:00
ActualHorse ad4ca7c6eb After much experimentation and effort, chickens now sync much more smoothly. 2026-02-01 03:20:33 -05:00
ActualHorse aa4583e341 Chickens now have better obstacle avoidance. 2026-01-30 14:30:45 -05:00
ActualHorse ecbfb02197 - Added a fence for the chickens.
- Fixed chickens not resting when held.
- Switched from EasyQuestSwitch to EasyPlatformSwitch to handle iOS better.
2026-01-29 19:14:46 -05:00
ActualHorse 72c104232b Improved chicken syncing. 2026-01-29 14:48:02 -05:00
ActualHorse 68b04418b5 - Added chimkins.
- Corrected lightmap issues with the stable ground.
2026-01-29 11:50:06 -05:00
ActualHorse faefe1cfd1 Updated Android and iOS versions with PC updates and improved lighting. 2026-01-27 15:48:29 -05:00
ActualHorse 2aa8bae470 Added 100 Horses by Geese to the horse video rotation. 2025-09-12 16:49:15 -04:00