67 Commits

Author SHA1 Message Date
51d8c55afe - Skee-ball now keeps track of used balls and no longer double-counts balls.
- TriggerToggle now accepts a list of GameObjects to toggle.
- Skee-ball disables only scoreboxes to prevent balls from being dropped early.
2026-03-01 18:13:33 -05:00
61589da9f0 Chicken behaviour much less likely to freak out when at exact threshold values. 2026-02-27 03:19:54 -05:00
cae608f468 - Horseshoes now create a cloud of sand when hitting the sand pit.
- Horseshoe score text should now sync.
- Score text on horseshoes will hopefully not slowly drift away any longer.
- Chicken sounds now load in background.
2026-02-26 22:54:42 -05:00
e023f15f48 - Added a score display to horseshoes that enables after they have been thrown.
- Added material colour changes to horseshoes to differentiate players' shoes.
- Simplified collision on stable stools and buckets.
2026-02-25 15:41:08 -05:00
8c29052216 - Added a game manager for keeping score.
- Added concrete platforms to the horseshoes court.
- Simplified stable barrel collision. Not related to horseshoes. Sorry.
2026-02-24 17:56:18 -05:00
2a186247f5 Horseshoes is partially implemented, as is support for future scorekeeping. 2026-02-23 04:44:07 -05:00
6af54f5d58 Began work on modeling the horseshoes court. 2026-02-21 03:30:25 -05:00
77a9303b80 Improved skee-ball security by delaying when scoring is re-activated. 2026-02-20 10:49:15 -05:00
8fe5f7caf4 - Mirrors no longer have culling enabled, since it caused too much flickering.
- Added a fake sub-surface scattering shader that might be used later.
- Apparently the arcade games were altered somehow? Don't remember that.
2026-02-19 21:35:47 -05:00
162f3391c1 Added an Honorary Horse™ to the Horse Portraits™. 2026-02-12 16:22:12 -05:00
4f1604f470 - Pool table reflection probe is now parented to the prefab.
- Tweaked HeliCave arcade screen to better match the other screen.
2026-02-12 15:21:27 -05:00
28ff97104a - Skee-ball will now only score if the person who threw the ball is the player.
- Skee-ball sounds compressed more without sacrificing quality.
- Size of stable and game room reflection maps increased to 128x128.
- Added a separate reflection map to the top of the pool table.
- Added Horse Portraits™ to the game room.
2026-02-12 04:16:57 -05:00
542e04afed - Replaced one skee-ball machine with two arcade machines.
- Added Black Horse And The Cherry Tree by KT Tunstall to the horse playlist.
- Added Buckin' My Horse by Sir Mix-A-Lot to the horse playlist.
2026-02-11 02:58:41 -05:00
a7bcc5f056 Mirrors are now disabled when leaving the stable, and re-enabled on re-entry. 2026-02-10 14:41:59 -05:00
f7b74ff33b - Split ground into more segments, allowing for smaller shadow maps.
- Added a dummy shadow caster to distant tree cards.
- Adjusted light probe positions and deleted superfluous ones.
- Player model no longer collides with skee-ball.
2026-02-10 00:24:57 -05:00
8eaef49f2e - Added game room, including pool and skee-ball.
- Moved video screen into its own separate movie tent.
- Adjusted stable post-processing volume.
- Chickens are now at full volume.
- Added button to toggle chickens off and on.
2026-02-09 03:49:54 -05:00
184c5f986a - Chickens are now louder.
- Chicken forward raycast is now a bit longer.
- Walk, run, and turn speeds for chickens are now adjustable in inspector.
- Default chicken turn speed decreased in prefab.
- Chicken collision capsule slightly adjusted.
- Removed lightmap and reflection probe bakes from the repository.
2026-02-07 18:53:50 -05:00
43fdd17b46 - Switched to standard VRC Object Sync for chickens for reliability.
- Added light probes for the future game room.
- Added tooltips to TimerSounds variables.
2026-02-04 17:33:02 -05:00
690c5a40c2 - Added chicken sounds to the chickens.
- Began work on a game room so the world can be more of a hangout area.
2026-02-04 03:46:14 -05:00
74a7e93a13 Added a timer base class, and a random timer-based audio clip player. 2026-02-03 15:36:36 -05:00
ad4ca7c6eb After much experimentation and effort, chickens now sync much more smoothly. 2026-02-01 03:20:33 -05:00
aa4583e341 Chickens now have better obstacle avoidance. 2026-01-30 14:30:45 -05:00
ecbfb02197 - Added a fence for the chickens.
- Fixed chickens not resting when held.
- Switched from EasyQuestSwitch to EasyPlatformSwitch to handle iOS better.
2026-01-29 19:14:46 -05:00
72c104232b Improved chicken syncing. 2026-01-29 14:48:02 -05:00
68b04418b5 - Added chimkins.
- Corrected lightmap issues with the stable ground.
2026-01-29 11:50:06 -05:00
faefe1cfd1 Updated Android and iOS versions with PC updates and improved lighting. 2026-01-27 15:48:29 -05:00
2aa8bae470 Added 100 Horses by Geese to the horse video rotation. 2025-09-12 16:49:15 -04:00
Jamie Greunbaum
170487f393 - All videos are now hosted on a local server.
- Added more trees using prerendered tree cards.
2025-05-15 21:56:42 -04:00
Jamie Greunbaum
108186a81a Goodbye Horses video replaced with a locally hosted version. Eventually this
may be done with all videos.
2025-05-13 21:26:09 -04:00
Jamie Greunbaum
ef9ccfef19 - Added trees outside the stable.
- Added a video player with horse songs preloaded.
- Adjusted post-processing to be less harsh outdoors, and more visible indoors.
2025-05-03 01:57:06 -04:00
Jamie Greunbaum
dff0b4003c - Added a sun model in the sky.
- Hay on the floor looks more layered.
- Added a fence around the walkable outdoor area.
- Indoor lighting changes dynamically when the rear doors open.
2025-04-07 10:58:05 -04:00
Jamie Greunbaum
e007c8dcdf - Indoor post processing adjusts with barn doors opening.
- Outdoor reflection probe added.
2025-03-14 14:45:05 -04:00
Jamie Greunbaum
bcf207b712 Respawn height reduced from 100m to 2m. Much more reasonable. 2025-03-10 14:20:01 -04:00
Jamie Greunbaum
956c8e372c Renamed main scene to The Stable, as it should have been from the start. 2025-03-08 20:38:39 -05:00
Jamie Greunbaum
19b104138d Adjusted lighting and post-processing to look less bright and spotty in
indoor areas.
2025-03-08 20:27:46 -05:00
Jamie Greunbaum
de1e12e24c - Increased the number of people allowed into the world at once.
- Apparently some other stuff changed a while ago? I have no idea what or why.
2025-01-29 16:26:21 -05:00
Jamie Greunbaum
411febc9f7 Added extra support beams, which likely finishes the interior area. 2024-12-28 22:14:21 -05:00
Jamie Greunbaum
fe8f7dcaed Edited texture resolutions across all platforms. 2024-12-24 18:29:32 -05:00
Jamie Greunbaum
0db62ccd1d - Added hay bales to the outside area.
- Edited texture sizes on PC and mobile.
- Enabled mesh compression on models.
2024-12-24 18:22:58 -05:00
Jamie Greunbaum
59802bc793 Added a separate shadow caster to buckets to eliminate holes in shadows. 2024-12-24 15:28:03 -05:00
Jamie Greunbaum
8f2102b4f6 Buckets now have properly sharp edges where appropriate. 2024-12-24 15:12:51 -05:00
Jamie Greunbaum
6d1e54f643 Buckets are now interactive. 2024-12-24 14:51:11 -05:00
Jamie Greunbaum
605fe0c876 - Added a pitchfork to the stable.
- Added a shovel to the stable.
- Fixed UVs on the handles for the rake, pitchfork, and shovel.
2024-12-22 17:19:39 -05:00
Jamie Greunbaum
4a2eafa8ad Added a rake that can be picked up and moved around. 2024-12-21 01:24:52 -05:00
Jamie Greunbaum
db819a7030 Adjusted sunlight direction. 2024-12-16 04:03:35 -05:00
Jamie Greunbaum
a7dd678090 Switched horseshoe to use LightSync script, which should be a bit more efficient than the default ObjectSync script. 2024-12-15 21:48:51 -05:00
Jamie Greunbaum
1dde3fe5d0 Improved the secret vulpine's tail wag animation. 2024-12-13 18:27:10 -05:00
Jamie Greunbaum
f1f1452c74 Added lamps and buckets. 2024-12-13 12:32:34 -05:00
Jamie Greunbaum
c5f1172694 Added the corkboard. 2024-12-12 01:38:58 -05:00
Jamie Greunbaum
57d9aa55ab - Added a special indoor post process volume to help with exposure changes.
- Secret Vulpine trigger is now network synced.
- Horseshoe is now network synced. Continuous for now, manual sync is planned.
2024-12-10 19:44:47 -05:00