Jamie Greunbaum
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941967d5ee
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Merge pull request 'Bug markers look better at longer distances.' (#9) from bug-marker-distance-improvements into main
Reviewed-on: BattyBovine/Bugbot#9
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2024-05-27 19:28:00 -04:00 |
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Jamie Greunbaum
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a2d92f6fdd
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Bug markers look better at longer distances.
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2024-05-27 19:25:32 -04:00 |
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Jamie Greunbaum
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d9bc4da810
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Marker data is now created using a Dictionary stringified into JSON.
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2024-05-27 14:49:25 -04:00 |
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Jamie Greunbaum
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e80fb3dff9
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Bug data is printed to console when a marker is clicked. This will eventually have a real UI to show more detailed information.
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2024-05-27 02:52:55 -04:00 |
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Jamie Greunbaum
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c571c35908
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Merge pull request 'Bug markers can be loaded and unloaded during gameplay' (#7) from in-game-marker-display into main
Reviewed-on: BattyBovine/Bugbot#7
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2024-05-27 02:04:48 -04:00 |
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Jamie Greunbaum
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b75c1f002f
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Bug markers can now be loaded and unloaded during gameplay using static functions in the Bugbot class.
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2024-05-27 02:01:39 -04:00 |
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Jamie Greunbaum
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a31a2f63af
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Bugs are now only placed in the scene if the bug report form was submitted.
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2024-05-27 00:01:03 -04:00 |
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Jamie Greunbaum
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209d83cfea
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Merge pull request 'Bug marker colours settings finally implemented.' (#6) from marker-colour-changes into main
Reviewed-on: BattyBovine/Bugbot#6
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2024-05-26 23:21:42 -04:00 |
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Jamie Greunbaum
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87c49f7b2f
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Bug markers' colours are now actually affected by project settings, including actively in the editor when changing the associated project settings.
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2024-05-26 23:19:35 -04:00 |
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Jamie Greunbaum
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53c22e1048
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Bug markers can now be properly shown and hidden between multiple tabs.
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2024-05-26 16:34:06 -04:00 |
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Jamie Greunbaum
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ded09a8fa8
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Bugs are now filed with their position information, and loaded into Godot with their proper positions intact.
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2024-05-26 02:32:55 -04:00 |
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Jamie Greunbaum
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5b4dc53a62
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Bug report form can now send summary, description, and labels to the Gitea server when submitting a bug.
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2024-05-24 19:04:50 -04:00 |
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Jamie Greunbaum
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acbdbe413e
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Label prefixes are now removed before labels are added to the form data.
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2024-05-23 20:04:59 -04:00 |
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Jamie Greunbaum
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ab74bda6f0
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Tag selection buttons now populate the form entry menu with available tags.
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2024-05-23 17:00:41 -04:00 |
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Jamie Greunbaum
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64f6193701
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Added code to fill in menus for the bug report form and display it when placing a marker.
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2024-05-23 01:36:00 -04:00 |
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Jamie Greunbaum
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5c37903872
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- Bugs are now filtered out by status before being passed out of the HTTPClient thread.
- Fixed an issue that caused bugs to be given the incorrect resolution tag.
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2024-05-22 01:46:51 -04:00 |
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Jamie Greunbaum
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131e944779
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Moved code for hiding bug markers into a separate static function.
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2024-05-21 21:44:08 -04:00 |
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Jamie Greunbaum
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75bd3d2793
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Bugbot data is now stored with each marker, so that it can be retrieved without additional server calls.
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2024-05-21 19:24:46 -04:00 |
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Jamie Greunbaum
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1f000909bb
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Placeholder bug report forms can now be posted to Gitea.
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2024-05-20 01:55:54 -04:00 |
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Jamie Greunbaum
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fd156e56f3
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Changed location of status label settings.
Moved status label settings to a place that makes a bit more sense, and lets
them be defined differently for each bug report platform.
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2024-05-19 21:58:14 -04:00 |
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Jamie Greunbaum
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be16db4d76
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BugMarkers are now loaded with their status intact.
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2024-05-19 19:57:08 -04:00 |
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Jamie Greunbaum
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39d5834eb9
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Merge pull request 'Markers can now be loaded and unloaded in the editor. Currently not fully implemented, but getting there.' (#2) from making-slow-and-annoying-progress into main
Reviewed-on: BattyBovine/Bugbot#2
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2024-05-19 18:18:41 -04:00 |
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Jamie Greunbaum
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2a57cd544d
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Markers can now be loaded and unloaded in the editor. Currently not fully implemented, but getting there.
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2024-05-19 18:12:42 -04:00 |
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Jamie Greunbaum
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a5bd6cfd72
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Added an arrow to the Bugbot menu button to better indicate that it's a dropdown menu.
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2024-05-19 02:01:17 -04:00 |
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Jamie Greunbaum
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c536a89d9f
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Added a set of BugbotServerAPI classes, which can currently pull a list of bugs from Gitea.
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2024-05-18 03:35:44 -04:00 |
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Jamie Greunbaum
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f4a2695cc1
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Bug Report Platform option moved to Reporting subsection to make it easier to find using Godot's settings layout.
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2024-05-17 16:09:25 -04:00 |
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Jamie Greunbaum
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4b80ab327a
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- Added a placeholder menu that will eventually allow showing and hiding BugMarkers in the editor.
- Added a bunch of placeholder project settings to be used for submitting bugs to various bug tracking platforms.
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2024-05-17 02:49:49 -04:00 |
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Jamie Greunbaum
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49a9f775b8
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- Added some basic code that reacts to a bug being clicked.
- No need to check if the BugMarker dummy is valid any more, because it's definitely valid.
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2024-05-17 01:49:10 -04:00 |
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Jamie Greunbaum
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8062cd3641
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Added a special resource to contain unique instances of BugMarker materials.
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2024-05-16 18:26:09 -04:00 |
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Jamie Greunbaum
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d279bef2b1
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Properly disabled the bug info collider on the bug marker dummy.
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2024-05-16 18:21:21 -04:00 |
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Jamie Greunbaum
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bf014d0e38
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Went back to not using a special dummy BugMarker, because it turned out to be less versatile.
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2024-05-16 17:57:05 -04:00 |
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Jamie Greunbaum
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0ed55dd461
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- Spit BugMarker and BugMarkerDummy into two different classes so they can be more easily differentiated.
- Added a collision area to the marker to act as an info box in the future.
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2024-05-16 15:02:32 -04:00 |
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Jamie Greunbaum
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cc321675f0
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Added underscores to more private variables, and also made them double underscores to match what most Python-like languages use.
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2024-05-15 23:10:14 -04:00 |
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Jamie Greunbaum
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af88ced103
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- Added underscores to private properties.
- Added more code regions.
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2024-05-15 19:30:33 -04:00 |
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Jamie Greunbaum
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366d882583
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Added subgroup prefixes to InputEvent properties.
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2024-05-15 19:10:24 -04:00 |
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Jamie Greunbaum
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8527572748
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- Added an icon to the bug marker.
- Bug marker position now updates on every process frame.
- Updated licence document to include CC4 icons for bug reports.
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2024-05-15 19:09:47 -04:00 |
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Jamie Greunbaum
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de4bd6e3db
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Added a marker for bug placement.
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2024-05-15 14:45:31 -04:00 |
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Jamie Greunbaum
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6c00b0ff62
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Bugbot camera will no longer attempt to take properties of the active game camera unless one was active in the first place.
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2024-05-15 14:21:07 -04:00 |
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Jamie Greunbaum
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d245096bc5
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Added a static class that automatically spawns a Bugbot.
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2024-05-15 01:21:37 -04:00 |
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Jamie Greunbaum
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d880ef70c6
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- Some action and event removals were accidentally adding duplicate events and actions. This has been fixed.
- Maximum movement speed increased to 100m per second.
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2024-05-15 01:04:39 -04:00 |
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Jamie Greunbaum
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c7e53c5dea
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Bugbot camera now automatically places itself in the same spot as the active game camera, and also takes on its properties.
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2024-05-15 00:36:45 -04:00 |
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Jamie Greunbaum
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48ef7bf0b6
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- Pause status is cached and restored when the Bugbot camera is spawned and despawned.
- Added extra explicit typing to node values just for the hell of it.
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2024-05-14 19:16:37 -04:00 |
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Jamie Greunbaum
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e5fdd651df
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- Using a raw physics raycast instead of the node, for responsiveness reasons.
- Movement speed change amount was adjusted to be a bit higher.
- Added a laser glow at the point of impact.
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2024-05-14 18:37:33 -04:00 |
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Jamie Greunbaum
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d370c1f0a3
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- Added a raycast and laser that points to the location of a bug.
- Added the ability to exit bug placement when holding the exit button for a length of time.
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2024-05-14 03:03:31 -04:00 |
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Jamie Greunbaum
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b3dbe0d72c
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- Adjusted movement speed calculation to be much closer to how Godot handles it in editor.
- Added a much smaller deadzone for all movement axes.
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2024-05-14 00:15:49 -04:00 |
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Jamie Greunbaum
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9ab5751fac
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Initial commit
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2024-05-13 18:54:55 -04:00 |
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