Commit Graph
38 Commits
Author SHA1 Message Date
Jamie Greunbaum 87c49f7b2f Bug markers' colours are now actually affected by project settings, including actively in the editor when changing the associated project settings. 2024-05-26 23:19:35 -04:00
Jamie Greunbaum 53c22e1048 Bug markers can now be properly shown and hidden between multiple tabs. 2024-05-26 16:34:06 -04:00
Jamie Greunbaum ded09a8fa8 Bugs are now filed with their position information, and loaded into Godot with their proper positions intact. 2024-05-26 02:32:55 -04:00
Jamie Greunbaum 5b4dc53a62 Bug report form can now send summary, description, and labels to the Gitea server when submitting a bug. 2024-05-24 19:04:50 -04:00
Jamie Greunbaum acbdbe413e Label prefixes are now removed before labels are added to the form data. 2024-05-23 20:04:59 -04:00
Jamie Greunbaum ab74bda6f0 Tag selection buttons now populate the form entry menu with available tags. 2024-05-23 17:00:41 -04:00
Jamie Greunbaum 64f6193701 Added code to fill in menus for the bug report form and display it when placing a marker. 2024-05-23 01:36:00 -04:00
Jamie Greunbaum 5c37903872 - Bugs are now filtered out by status before being passed out of the HTTPClient thread.
- Fixed an issue that caused bugs to be given the incorrect resolution tag.
2024-05-22 01:46:51 -04:00
Jamie Greunbaum 131e944779 Moved code for hiding bug markers into a separate static function. 2024-05-21 21:44:08 -04:00
Jamie Greunbaum 75bd3d2793 Bugbot data is now stored with each marker, so that it can be retrieved without additional server calls. 2024-05-21 19:24:46 -04:00
Jamie Greunbaum 1f000909bb Placeholder bug report forms can now be posted to Gitea. 2024-05-20 01:55:54 -04:00
Jamie Greunbaum fd156e56f3 Changed location of status label settings.
Moved status label settings to a place that makes a bit more sense, and lets
them be defined differently for each bug report platform.
2024-05-19 21:58:14 -04:00
Jamie Greunbaum be16db4d76 BugMarkers are now loaded with their status intact. 2024-05-19 19:57:08 -04:00
Jamie Greunbaum 39d5834eb9 Merge pull request 'Markers can now be loaded and unloaded in the editor. Currently not fully implemented, but getting there.' (#2) from making-slow-and-annoying-progress into main
Reviewed-on: BattyBovine/Bugbot#2
2024-05-19 18:18:41 -04:00
Jamie Greunbaum 2a57cd544d Markers can now be loaded and unloaded in the editor. Currently not fully implemented, but getting there. 2024-05-19 18:12:42 -04:00
Jamie Greunbaum a5bd6cfd72 Added an arrow to the Bugbot menu button to better indicate that it's a dropdown menu. 2024-05-19 02:01:17 -04:00
Jamie Greunbaum c536a89d9f Added a set of BugbotServerAPI classes, which can currently pull a list of bugs from Gitea. 2024-05-18 03:35:44 -04:00
Jamie Greunbaum f4a2695cc1 Bug Report Platform option moved to Reporting subsection to make it easier to find using Godot's settings layout. 2024-05-17 16:09:25 -04:00
Jamie Greunbaum 4b80ab327a - Added a placeholder menu that will eventually allow showing and hiding BugMarkers in the editor.
- Added a bunch of placeholder project settings to be used for submitting bugs to various bug tracking platforms.
2024-05-17 02:49:49 -04:00
Jamie Greunbaum 49a9f775b8 - Added some basic code that reacts to a bug being clicked.
- No need to check if the BugMarker dummy is valid any more, because it's definitely valid.
2024-05-17 01:49:10 -04:00
Jamie Greunbaum 8062cd3641 Added a special resource to contain unique instances of BugMarker materials. 2024-05-16 18:26:09 -04:00
Jamie Greunbaum d279bef2b1 Properly disabled the bug info collider on the bug marker dummy. 2024-05-16 18:21:21 -04:00
Jamie Greunbaum bf014d0e38 Went back to not using a special dummy BugMarker, because it turned out to be less versatile. 2024-05-16 17:57:05 -04:00
Jamie Greunbaum 0ed55dd461 - Spit BugMarker and BugMarkerDummy into two different classes so they can be more easily differentiated.
- Added a collision area to the marker to act as an info box in the future.
2024-05-16 15:02:32 -04:00
Jamie Greunbaum cc321675f0 Added underscores to more private variables, and also made them double underscores to match what most Python-like languages use. 2024-05-15 23:10:14 -04:00
Jamie Greunbaum af88ced103 - Added underscores to private properties.
- Added more code regions.
2024-05-15 19:30:33 -04:00
Jamie Greunbaum 366d882583 Added subgroup prefixes to InputEvent properties. 2024-05-15 19:10:24 -04:00
Jamie Greunbaum 8527572748 - Added an icon to the bug marker.
- Bug marker position now updates on every process frame.
- Updated licence document to include CC4 icons for bug reports.
2024-05-15 19:09:47 -04:00
Jamie Greunbaum de4bd6e3db Added a marker for bug placement. 2024-05-15 14:45:31 -04:00
Jamie Greunbaum 6c00b0ff62 Bugbot camera will no longer attempt to take properties of the active game camera unless one was active in the first place. 2024-05-15 14:21:07 -04:00
Jamie Greunbaum d245096bc5 Added a static class that automatically spawns a Bugbot. 2024-05-15 01:21:37 -04:00
Jamie Greunbaum d880ef70c6 - Some action and event removals were accidentally adding duplicate events and actions. This has been fixed.
- Maximum movement speed increased to 100m per second.
2024-05-15 01:04:39 -04:00
Jamie Greunbaum c7e53c5dea Bugbot camera now automatically places itself in the same spot as the active game camera, and also takes on its properties. 2024-05-15 00:36:45 -04:00
Jamie Greunbaum 48ef7bf0b6 - Pause status is cached and restored when the Bugbot camera is spawned and despawned.
- Added extra explicit typing to node values just for the hell of it.
2024-05-14 19:16:37 -04:00
Jamie Greunbaum e5fdd651df - Using a raw physics raycast instead of the node, for responsiveness reasons.
- Movement speed change amount was adjusted to be a bit higher.
- Added a laser glow at the point of impact.
2024-05-14 18:37:33 -04:00
Jamie Greunbaum d370c1f0a3 - Added a raycast and laser that points to the location of a bug.
- Added the ability to exit bug placement when holding the exit button for a length of time.
2024-05-14 03:03:31 -04:00
Jamie Greunbaum b3dbe0d72c - Adjusted movement speed calculation to be much closer to how Godot handles it in editor.
- Added a much smaller deadzone for all movement axes.
2024-05-14 00:15:49 -04:00
Jamie Greunbaum 9ab5751fac Initial commit 2024-05-13 18:54:55 -04:00